[{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Fusion DMG. After releasing Basic Attack 4, enter True Sight, lasting for 12s.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.","Heavy Attack":"Hold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-air Attack 3.","Mid-air Attack":"Consume Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. After releasing Mid-air Attack 4, enter True Sight, lasting for 12s.","Mid-air Heavy Attack":"Shortly after holding Basic Attack in mid-air or using Basic Attack True Sight: Charge, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3."},"name":"Blazing Enlightenment"},"resonance_liberation":{"details":{"Effect":"Deal Fusion DMG to nearby targets, obtain 4 stacks of Enflamement, and enter Fiery Feather. Can be cast in mid-air.","Fiery Feather":"When Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by 25%, after which Fiery Feather ends."},"name":"Radiance of Fealty"},"resonance_skill":{"details":{"Basic Attack: True Sight - Charge":"When in True Sight, jumping or using Basic Attack in mid-air releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG (treated as Resonance Skill DMG). True Sight ends after Charge.","Basic Attack: True Sight - Conquest":"When in True Sight, using Ground Basic Attack releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG (treated as Resonance Skill DMG). True Sight ends after Conquest.","True Sight: Capture":"After releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight for 12s. At the end, she releases a plunging attack, dealing Fusion DMG. True Sight: Capture starts with 2 attempts; the number of attempts increases by 1 every 12s. Can be cast in mid-air."},"name":"Tripartite Flames"}},"best_weapon":201,"description":"Changli is a counselor serving the Jinzhou Magistrate, and former Secretary-General in the capital. Shrouded in flames, she's fated to burn brightly until her final embers. With her fiery determination and strategic mindset, she rises to power, always thinking ahead to reach her ultimate goal.","echo_set":[1004],"element":"Fusion","forte_circuit":{"details":{"Enflamement":"Changli can hold up to 4 stacks of Enflamement. She gains 1 stack on hit with Basic Attack: True Sight - Conquest, 1 stack on hit with Basic Attack: True Sight - Charge, and 4 stacks when casting Resonance Liberation: Radiance of Fealty.","Heavy Attack: Flaming Sacrifice":"When releasing Heavy Attack, if Changli has 4 stacks of Enflamement, she consumes all stacks to cast Flaming Sacrifice, dealing Fusion DMG (treated as Resonance Skill DMG). While casting Flaming Sacrifice, Changli takes 40% less DMG."},"name":"Flaming Sacrifice"},"id":1,"inherent_skill1":{"description":"When Changli releases Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, for each stack of Enflamement, Changli's Fusion DMG Bonus is increased by 5%.","name":"Secret Strategist"},"inherent_skill2":{"description":"When Changli releases Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty, Changli's Fusion DMG Bonus is increased by 20%, and she ignores 15% of the target's DEF when dealing damage.","name":"Sweeping Force"},"intro_skill":{"description":"Changli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s.","name":"Obedience of Rules"},"minor_fortes":{"atk":0.12,"crit_rate":0.08},"name":"Changli","outro_skill":{"description":"The incoming Resonator has their Fusion DMG amplified by 20% and Resonance Liberation DMG amplified by 25% for 10s or until the Resonator is switched out.","name":"Strategy of Duality"},"rarity":5,"resonance_chain":{"s1":"Resonance Skill Tripartite Flames and Heavy Attack Flaming Sacrifice increase Changli's DMG dealt by 10% and resistance to interruption.","s2":"Enflamement increases Changli's Crit Rate by 25% for 8s.","s3":"Resonance Liberation Radiance of Fealty DMG is increased by 80%.","s4":"After Intro Skill is cast, all team members' ATK is increased by 20% for 30s.","s5":"Heavy Attack Flaming Sacrifice's multiplier is increased by 50% and its DMG dealt is increased by 50%.","s6":"Resonance Skill Tripartite Flames, Heavy Attack Flaming Sacrifice, and Resonance Liberation Radiance of Fealty ignore an additional 40% of the target's DEF when dealing damage."},"stats":{"ATK":{"base":37,"max":463},"DEF":{"base":90,"max":1100},"HP":{"base":831,"max":10388},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 5 continuous attacks, dealing Electro DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.","Heavy Attack":"Consume Stamina to attack the target, dealing Electro DMG.","Mid-air Attack":"Consume Stamina to launch a Plunging Attack, dealing Electro DMG."},"name":"Leihuangquan"},"resonance_liberation":{"description":"Awaken thunder and grant all nearby characters the Lightning Infused status for 10s (greatly increased anti-interruption), then deliver a powerful blow that deals Electro DMG.","name":"Blazing Might"},"resonance_skill":{"description":"Summon a Thunder Wedge that deals Electro DMG and creates a Thunder Field.","details":{"Thunder Field":"While inside, on-field character triggers a Coordinated Attack from the Thunder Wedge when attacks hit, dealing Electro DMG. Can trigger once every 1.2s; effect lasts 1.5s.","Thunder Wedge":"Forms a Thunder Field centered on the wedge for 12s. Rumbling Spark (Forte) and Blazing Might (Liberation) immediately detonate the wedge, dealing Electro DMG (counted as Resonance Skill DMG)."},"name":"Leihuang Master"}},"best_weapon":401,"description":"Yuanwu owns a boxing gym where he teaches Leihuangquan and health management. He is well-respected in the community for his cordial demeanor and pleasant temperament.","echo_set":[1000],"element":"Electro","forte_circuit":{"details":{"Edge":"Max Readiness 100. While a Thunder Wedge is on the field, gain 6 Readiness per second even off-field. Each Coordinated Attack from the wedge grants 5 Readiness.","Lightning Infused":"Greatly increased anti-interruption. Basic Attacks hit a larger area and deplete Vibration Strength faster; Heavy Attacks and Dodge Counters attack faster and deplete Vibration Strength faster. Use Basic Attack within 3s after a Heavy Attack or successful Counter to cast Thunderweaver, dealing Electro DMG (treated as Basic Attack DMG).","Rumbling Spark":"When Readiness is full, long-press Resonance Skill to consume all Readiness, cast Rumbling Spark (Electro DMG), and enter Lightning Infused.","Thunder Uprising":"With full Readiness, Resonance Skill Thunder Wedge will cast Thunder Uprising, dealing Electro DMG."},"name":"Unassuming Blade"},"id":35,"inherent_skill1":{"description":"Thunder Uprising DMG multiplier +40% and its Vibration Strength depletion is enhanced.","name":"Thunderweaver"},"inherent_skill2":{"description":"Greatly expands the ranges of Thunder Field and Thunder Uprising. When exiting combat state with Readiness not full, automatically leaves 1 Thunder Wedge in place.","name":"Reserved Confidence"},"intro_skill":{"description":"Attack the target, dealing Electro DMG.","name":"Thunder Bombardment"},"name":"Yuanwu","outro_skill":{"description":"Summon thunderbolts at the skill target, dealing significant Vibration Strength depletion to enemies hit.","name":"Lightning Manipulation"},"rarity":4,"resonance_chain":{"s1":"While in Lightning Infused, Basic Attack Speed +20% and Heavy Attack Speed +20%.","s2":"Intro Skill Thunder Bombardment additionally restores 15 Resonance Energy for Yuanwu.","s3":"When Thunder Wedge\u2019s Coordinated Attack hits, its DMG is further increased by 20% of Yuanwu\u2019s DEF.","s4":"Casting Blazing Might grants the on-field character a Shield equal to 200% of Yuanwu\u2019s DEF for 10s.","s5":"While Thunder Wedge is on the field, Yuanwu\u2019s Resonance Liberation DMG Bonus is increased by 50%.","s6":"All teammates within Thunder Wedge range gain +32% DEF for 3s."},"stats":{"ATK":{"base":18,"max":225},"DEF":{"base":134,"max":1638},"HP":{"base":682,"max":8525},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 3 consecutive attacks of Holy Light, dealing Spectro DMG.","Dodge Counter":"After a successful Dodge, use Basic Attack to counter, dealing Spectro DMG. Inside the Ring of Mirrors, becomes Chamuel's Star: Dodge Counter.","Heavy Attack":"Consume STA to attack the target, dealing Spectro DMG.","Mid-air Attack":"Consume STA to ride the staff and dive down to attack, dealing Spectro DMG.","Mid-air Heavy Attack":"Consume STA to ride the staff for a distance. Can be re-cast after a Mid-Air Dodge or Grapple."},"name":"O Come Divine Light"},"resonance_liberation":{"details":{"Absolution Enhancement":"Increases DMG Multiplier by 255%.","Confession Enhancement":"Applies 8 stacks of Spectro Frazzle to targets hit.","Resonance Liberation":"Phoebe concentrates divine light into the Mirror of Enlightenment and smashes it, dealing Spectro DMG."},"name":"Dawn of Enlightenment"},"resonance_skill":{"details":{"Resonance Skill":"Summon a Ring of Mirrors at the target location, stagnating enemies for 2s and dealing Spectro DMG. Can apply to 12 targets max.","Ring of Mirrors":"Lasts 30s. \u2022 Outside: attacks refract Holy Light into the ring, pulling targets and dealing Spectro DMG (considered Basic Attack DMG). Triggers once every 0.5s. \u2022 Inside: Basic Attack becomes Chamuel's Star, up to 3 attacks, dealing Spectro DMG (considered Basic Attack DMG).","Teleport":"Cast again shortly after to teleport Phoebe to the Ring, dealing Spectro DMG."},"name":"To Where Light Shines"}},"best_weapon":504,"description":"Phoebe, Acolyte of the Order of the Deep, is a young woman of quiet devotion. With a kind heart, she fulfills her duties with unwavering diligence. Her prayers, like the light she carries, offer comfort and peace to all.","echo_set":[1012],"element":"Spectro","forte_circuit":{"details":{"Divine Voice":"Max 60. Restored by casting Absolution Litany or Utter Confession.","Heavy Attack - Absolution Litany":"Hold Basic Attack to consume Prayer, dealing Spectro DMG and applying Spectro Frazzle. Enter Absolution status.","Invocation":"When Prayer is full, consume all to unleash Absolution or Confession skills.","Prayer":"Max 120. Automatically regenerates 5 per second.","Resonance Skill - Utter Confession":"Hold Resonance Skill to consume Prayer, dealing Spectro DMG and applying Spectro Frazzle. Enter Confession status.","Starflash":"With Divine Voice, replace the next Heavy Attack with Starflash, dealing Spectro DMG at the cost of 30 Divine Voice. \u2022 Absolution: Reduce cost by 15, gain +256% DMG Amp. \u2022 Confession: Apply 5 stacks of Spectro Frazzle."},"name":"Radiant Invocation"},"id":12,"inherent_skill1":{"description":"Mid-air Heavy Attack can be cast one additional time.","name":"Presence"},"inherent_skill2":{"description":"While in Absolution or Confession, increases Spectro DMG Bonus by 12%.","name":"Revelation"},"intro_skill":{"description":"Knock back nearby targets, dealing Spectro DMG.","name":"Golden Grace"},"name":"Phoebe","outro_skill":{"description":"Deal Spectro DMG equal to 528.41% of Phoebe\u2019s ATK to nearby targets. \u2022 Absolution: Increase DMG Multiplier by 255%. \u2022 Confession: Grants Silent Prayer, reducing Spectro RES by 10% and granting +100% Frazzle DMG Amplification. Extends Frazzle duration by 50%.","name":"Attentive Heart"},"rarity":5,"resonance_chain":{"s1":"In Absolution, Dawn of Enlightenment increases DMG Multiplier by 480% instead of 255%. In Confession, Dawn of Enlightenment increases DMG Multiplier by 90% and applies Spectro Frazzle to targets at max stacks.","s2":"In Absolution, Outro Skill DMG to Frazzle targets is amplified by 120%. In Confession, Silent Prayer grants +120% Frazzle DMG Amplification.","s3":"In Absolution, Heavy Attack Starflash DMG Multiplier increased by 91%. In Confession, Heavy Attack Starflash DMG Multiplier increased by 249%.","s4":"When Basic Attack, Chamuel\u2019s Star, Dodge Counter, or Chamuel\u2019s Star: Dodge Counter hit, target\u2019s Spectro RES reduced by 10% for 30s.","s5":"Casting Intro Skill Golden Grace increases Spectro DMG Bonus by 12% for 15s.","s6":"Enemies entering Ring of Mirrors are stagnated for +2s. In Absolution/Confession, summoning Ring of Mirrors increases ATK by 10% for 20s and triggers an extra Heavy Attack Starflash at the Ring\u2019s location."},"stats":{"ATK":{"base":33,"max":413},"DEF":{"base":103,"max":1259},"HP":{"base":866,"max":10825},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 attacks, dealing Electro DMG.","Dodge Counter":"Using Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.","Heavy Attack":"Consume Stamina to attack the target, dealing Electro DMG.","Mid-air Attack":"Consume Stamina to perform a Mid-Air Plunging Attack, dealing Electro DMG."},"name":"Gnawing Fangs"},"resonance_liberation":{"details":{"Deathblade Gear":"Basic Attack is replaced with Basic Attack Hounds Roar. Dodge Counter deals increased damage, considered as Resonance Liberation damage.","Hounds Roar":"Perform up to 5 consecutive attacks, dealing Electro DMG, considered as Basic Attack Damage.","Overview":"Calcharo attacks the target, dealing Electro DMG and enters Deathblade Gear state. After Resonance Liberation Deathblade Gear state ends, Calcharo\u2019s next Intro Skill is replaced with Intro Skill \u201cNecessary Means\u201d, which deals Electro DMG, considered as Intro Skill damage."},"name":"Phantom Etching"},"resonance_skill":{"details":{"Extermination Order":"Cast up to 3 attacks. Deal Electro DMG. If this Character is switched or Resonance Skill Extermination Order is not repeated in a while, it will be put on a Cooldown. Resonance Skill Extermination Order does not reset your Basic Attack stage."},"name":"Extermination Order"}},"best_weapon":100,"description":"Leader of the \"Ghost Hounds,\" an international mercenary group. Ruthless, vengeful, unforgiving. His Forte allows him to summon a special Tacet Discord to assist his assault on the targets. A potential client must be mindful of the price to pay before making him an offer.","echo_set":[1002],"element":"Electro","forte_circuit":{"details":{"Cruelty":"Calcharo can hold up to 3 \"Cruelty\". Under Resonance Liberation Deathblade Gear state, \"Cruelty\" cannot be acquired. When Resonance Skill Extermination Order hits the target, gain 1 \"Cruelty\".","Heavy Attack \"Death Messenger\"":"When Calcharo has 5 \"Killing Intent\", his Basic Attack is replaced with Heavy Attack \"Death Messenger\". When casting Heavy Attack \"Death Messenger\", Calcharo consumes 5 \"Killing Intent\" to deal Electro DMG, considered as Resonance Liberation damage, and recovers Resonance Energy and Concerto Energy.","Heavy Attack \"Mercy\"":"When Calcharo has 3 \"Cruelty\", his Heavy Attack is replaced with Heavy Attack \"Mercy\". When casting Heavy Attack \"Mercy\", Calcharo consumes 3 \"Cruelty\" to deal Electro DMG, considered as Heavy Attack damage, and recovers Resonance Energy and Concerto Energy.","Killing Intent":"Under Resonance Liberation Deathblade Gear state, Calcharo's Forte Gauge is replaced with \"Killing Intent\", stacking up to 5. When Basic Attack Hounds Roar hits the target, Calcharo gains 1 \"Killing Intent\"."},"name":"Hunting Mission"},"id":19,"inherent_skill1":{"description":"When casting Heavy Attack \"Mercy\", Calcharo's Resonance Liberation DMG Bonus is increased by 10% for 15s.","name":"Bloodshed Awaken"},"inherent_skill2":{"description":"When Heavy Attack \"Death Messenger\" hits the target, the damage taken by Calcharo is reduced by 15% for 5s.","name":"Revenant Rush"},"intro_skill":{"description":"Attack the target, dealing Electro DMG.","name":"Wanted Outlaw"},"name":"Calcharo","outro_skill":{"description":"Calcharo summons Phantom to support the Resonator, clearing the targets in front with a slash. The Phantom's attack deals Electro DMG equal to 195.98%+391.96% of Calcharo's ATK.","name":"Shadowy Raid"},"rarity":5,"resonance_chain":{"s1":"When Resonance Skill Extermination Order hits a target, it additionally recovers 10 Resonance Energy. This can be triggered once every 20 seconds.","s2":"After Calcharo casts Intro Skill Wanted Criminal or Intro Skill \"Necessary Means\", his Resonance Skill DMG Bonus is increased by 30% for 15s.","s3":"During the Resonance Liberation Deathblade Gear state, Calcharo's Electro DMG Bonus is increased by 25%.","s4":"After casting Outro Skill Shadowy Raid, Electro DMG Bonus of all team members is increased by 20% for 30s.","s5":"Intro Skill Wanted Criminal and Intro Skill \"Necessary Means\" deal 50% more damage.","s6":"When casting Resonance Liberation \"Death Messenger\", Calcharo will summon 2 Phantoms to perform Coordinated Attacks. Each Phantom deals Electro DMG equal to 100.00% of Calcharo's ATK, which is considered Resonance Liberation damage."},"stats":{"ATK":{"base":35,"max":438},"DEF":{"base":97,"max":1186},"HP":{"base":840,"max":10500},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"broadblade"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 5 consecutive attacks, dealing Electro DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.","Heavy Attack":"Perform a charged attack at the cost of STA, dealing Electro DMG.","Mid-air Attack":"Perform a Plunging Attack from mid-air at the cost of STA, dealing Electro DMG."},"name":"Probe"},"resonance_liberation":{"details":{"Resonance Liberation - Cogitation Model":"Attack the target, dealing Electro DMG. Enter Intuition. When in Intuition: \u2022 Obtain 3 Hypercube(s). Each time Resonance Skill Law of Reigns is cast, consume 1 Hypercube(s). Intuition ends once all Hypercubes are consumed. \u2022 Basic Attack and Heavy Attack are replaced with Basic Attack Pivot - Impale, which performs up to 3 consecutive attacks, dealing Electro DMG. \u2022 Resonance Skill Deduction is replaced with Resonance Skill Divergence, which deals Electro DMG. \u2022 Dodge Counter is replaced with Dodge Counter Unfathomed, considered as Resonance Liberation DMG."},"name":"Cogitation Model"},"resonance_skill":{"details":{"Resonance Skill - Deduction":"Attack the target, dealing Electro DMG."},"name":"Deduction"}},"best_weapon":401,"description":"Principal Investigator at Jinzhou Huaxu Academy, and the Academy's youngest multi-disciplinary scientist. A gentle soul with a sharp mind, whose relentless passion for Automata Mechanics always translates into constructive findings and insights.","echo_set":[1002],"element":"Electro","forte_circuit":{"details":{"Capacity":"Xiangli Yao can hold up to 100 Capacity. Every Normal Attack Probe on hit grants Capacity. Every Resonance Skill Deduction on hit grants Capacity.","Mid-air Attack - Revamp":"Shortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG.","Performance Capacity":"Xiangli Yao can hold up to 5 Performance Capacity. When in Intuition triggered by Resonance Liberation: \u2022 Obtain 1 Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target. \u2022 Obtain 2 Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target. \u2022 Obtain 2 Performance Capacity for every Resonance Skill Divergence on hit. \u2022 Obtain 3 Performance Capacity for every Mid-air Attack Revamp on hit. \u2022 Obtain 2 Performance Capacity for every Dodge Counter Unfathomed on hit.","Resonance Skill - Decipher":"When Capacity reaches 100, Resonance Skill Deduction is replaced with Resonance Skill Decipher. Consume 100 Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG.","Resonance Skill - Law of Reigns":"When in Intuition triggered by Resonance Liberation and Performance Capacity reaches 5, Resonance Skill Divergence is replaced with Resonance Skill Law of Reigns. Consume 5 Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG."},"name":"Forever Seeking"},"id":4,"inherent_skill1":{"description":"Gain 5% Electro DMG Bonus after casting Resonance Skill for 8s, stackable for up to 4 times.","name":"Knowing"},"inherent_skill2":{"description":"When in Intuition triggered by Resonance Liberation, Xiangli Yao's resistance to interruption is enhanced.","name":"Focus"},"intro_skill":{"description":"Attack the target, dealing Electro DMG.","name":"Principle"},"name":"Xiangli Yao","outro_skill":{"description":"Xiangli Yao will call down a laser beam upon the first target the incoming Resonator's Basic Attack hits, dealing Electro DMG equal to 237.63% of Xiangli Yao's ATK to an area. This effect lasts for 8s and can be triggered once every 2s, up to 3 times.","name":"Chain Rule"},"rarity":5,"resonance_chain":{"s1":"Resonance Skill Law of Reigns additionally launches 6 Convolution Matrices at enemies, each dealing Resonance Liberation DMG equal to 8% of the skill's DMG Multiplier.","s2":"Casting Resonance Skill or Resonance Liberation Cogitation Model increases Crit. DMG by 30% for 8s.","s3":"Casting Resonance Liberation Cogitation Model increases the DMG of the following Resonance Skill moves by 63% for 24s: Decipher, Deduction, Divergence, and Law of Reigns. This effect can be triggered up to 5 times.","s4":"Casting Resonance Liberation Cogitation Model grants a 25% DMG Bonus to all team members' Resonance Liberation for 30s.","s5":"The DMG Multiplier of Outro Skill Chain Rule is increased by 222%. The DMG Multiplier of Resonance Liberation Cogitation Model is increased by 100%.","s6":"The Hypercubes obtained from Resonance Liberation Cogitation Model are enhanced, increasing the DMG Multiplier of Resonance Skill Law of Reigns by 76%."},"stats":{"ATK":{"base":34,"max":425},"DEF":{"base":100,"max":1222},"HP":{"base":850,"max":10625},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Rover-Havoc performs up to 5 consecutive attacks, dealing Havoc DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.","Heavy Attack":"Consumes Stamina to attack, dealing Havoc DMG. After casting Heavy Attack, use Basic Attack to cast Basic Attack IV.","Mid-air Attack":"Consumes Stamina to cast a Mid-Air Plunging Attack, dealing Havoc DMG."},"name":"Tuneslayer"},"resonance_liberation":{"details":{"Deadening Abyss":"Gathers the echoes between Rover's palms to attack a target, dealing Havoc DMG."},"name":"Deadening Abyss"},"resonance_skill":{"details":{"Wingblade":"Transforms sound into feathers to attack, dealing Havoc DMG."},"name":"Wingblade"}},"best_weapon":200,"description":"A mysterious Resonator with the power to absorb all sounds. Currently journeying to find their lost memories.","echo_set":[1007],"element":"Havoc","forte_circuit":{"details":{"Dark Surge":"After casting Devastation, enter the Dark Surge state. Basic Attack becomes Enhanced Basic Attack, performing up to 5 consecutive attacks and dealing Havoc DMG.","Dark Surge \u2013 Rules":"\u2022 Heavy Attack is replaced with Enhanced Heavy Attack.\n\u2022 Use Basic Attack after Enhanced Heavy Attack to cast Heavy Attack Thwackblade, dealing Havoc DMG.\n\u2022 Use Basic Attack after Heavy Attack Thwackblade to cast Enhanced Basic Attack 3, dealing Havoc DMG.\n\u2022 Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG.","Devastation":"When Umbra is full, hold Basic Attack to cast Devastation, dealing Havoc DMG (considered Heavy Attack DMG).","Umbra":"Rover can hold up to 100 Umbra. Basic Attack Tuneslayer restores Umbra on hit. Resonance Skill Wingblade and Resonance Skill Lifetaker restore Umbra when cast. Intro Skill Instant of Annihilation restores Umbra when cast."},"name":"Umbra Eclipse"},"id":27,"inherent_skill1":{"description":"In the Dark Surge state, Havoc DMG Bonus is increased by 20%.","name":"Metamorph"},"inherent_skill2":{"description":"While in the Dark Surge state, Basic Attack restores 1 Resonance Energy when it hits a target. Can trigger once per second.","name":"Bleak Crescendo"},"intro_skill":{"description":"Attacks the target, dealing Havoc DMG.","name":"Instant of Annihilation"},"name":"Rover: Havoc","outro_skill":{"description":"Summons a Havoc Field that attacks a target, dealing Havoc DMG equal to 143.3% of Rover's ATK every 2s for 6s.","name":"Soundweaver"},"rarity":5,"resonance_chain":{"s1":"Resonance Skill DMG Bonus is increased by 30%.","s2":"Resets Resonance Skill's Cooldown when Rover enters the Dark Surge state by casting Heavy Attack Devastation.","s3":"In the Dark Surge state, Basic Attack V restores HP equal to 10% of total HP lost on hit.","s4":"Heavy Attack Devastation and Resonance Liberation Deadening Abyss reduce the target's Havoc RES by 10% for 20s on hit.","s5":"In the Dark Surge state, Basic Attack V deals additional Havoc DMG equal to 50% of Basic Attack V's damage.","s6":"In the Dark Surge state, Rover's Crit. Rate is increased by 25%."},"stats":{"ATK":{"base":33,"max":413},"DEF":{"base":103,"max":1259},"HP":{"base":816,"max":10825},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive strikes, dealing Spectro DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.","Heavy Attack":"Perform a charged attack at the cost of Stamina, dealing Spectro DMG.","Mid-air Attack":"Perform a plunging attack while in mid-air at the cost of Stamina, dealing Spectro DMG."},"name":"Slash of Breaking Dawn"},"resonance_liberation":{"details":{"Resonance Liberation - Purge of Light":"Unleash the power of invocation to deal Spectro DMG. Can be cast in mid-air."},"name":"Purge of Light"},"resonance_skill":{"details":{"Resonance Skill - Trailing Lights of Eons":"Dash forward and perform consecutive strikes that inflict Spectro DMG. Overflowing Radiance: After Jinshi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s. Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinshi into Incarnation. Can be cast in mid-air."},"name":"Trailing Lights of Eons"}},"best_weapon":102,"description":"Jinhsi, Magistrate of Jinzhou, gently brightens the hopes of her people, like rays of winter sunlight. As the revered Sentinel's Appointed Resonator, she displays humility and wholeheartedly commits herself to guiding her people towards a brilliant future.","echo_set":[1006],"element":"Spectro","forte_circuit":{"details":{"Incandescence":"Jinshi can hold up to 50 Incandescence. When Jinshi is in the party, all nearby Resonators gain Eras in Unity, which provides 2 effects: \u2022 Gain 1 Incandescence whenever Resonators inflict Attribute DMG (triggered up to 1 time(s) every 3s per Attribute). \u2022 Gain 2 Incandescence when Resonators damage the enemy with Coordinated Attacks (triggered up to 1 time(s) every 3s per Attribute).","Incarnation":"While in Incarnation: \u2022 Alternative Basic Attack 'Incarnation - Basic Attack' becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. \u2022 Alternative Resonance Skill 'Crescent Divinity' becomes available. Deal Spectro DMG. \u2022 Alternative Heavy Attack 'Incarnation - Heavy Attack' becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG. \u2022 Alternative Dodge 'Incarnation - Dodge' is available while in mid-air. Can be cast multiple times. \u2022 Alternative Dodge Counter 'Incarnation - Dodge Counter' becomes available. Deal Spectro DMG.","Resonance Skill - Illuminous Epiphany":"After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinshi gains Ordination Glow. While Ordination Glow lasts: \u2022 Basic Attack is replaced with Heavy Attack 'Incarnation - Heavy Attack'. \u2022 Resonance Skill is replaced with Resonance Skill 'Illuminous Epiphany', sending out a Solar Flare that detonates as Stella Glamor, dealing Spectro DMG. Consumes up to 50 Incandescence, with each point granting bonus DMG Multiplier percentage. \u2022 After casting Illuminous Epiphany, Jinshi gains Unison. This can be triggered once every 25s.","Unison":"While Jinshi has Unison, switching to other Resonators removes Unison to trigger Jinshi's Outro Skill. Incoming Resonator\u2019s Intro Skill consumes Unison in place of Concerto Energy when Concerto Energy is full."},"name":"Luminal Synthesis"},"id":5,"inherent_skill1":{"description":"Jinshi's Spectro DMG Bonus is increased by 20%.","name":"Radiant Surge"},"inherent_skill2":{"description":"DMG Multiplier of Intro Skill Loong's Halo is increased by 50%.","name":"Converged Flash"},"intro_skill":{"description":"Attack the target, dealing Spectro DMG.","name":"Loong's Halo"},"name":"Jinhsi","outro_skill":{"description":"Summoning the power homologous with the Sentinel, Jinshi may gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.","name":"Temporal Bender"},"rarity":5,"resonance_chain":{"s1":"When casting Basic Attack 'Incarnation - Basic Attack' or Resonance Skill Crescent Divinity, Jinshi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinshi consumes all stacks of Herald of Revival. Each stack increases the damage of Illuminous Epiphany by 20%.","s2":"Jinshi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.","s3":"Jinshi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack increases Jinshi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.","s4":"When Jinshi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators gain 20% Attribute DMG Bonus for 20s.","s5":"The DMG Multiplier of Resonance Liberation Purge of Light is increased by 120%.","s6":"The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%."},"stats":{"ATK":{"base":33,"max":413},"DEF":{"base":103,"max":1259},"HP":{"base":866,"max":10825},"crit_dmg":1.5,"crit_rate":0.05,"energy":150},"weapon_type":"broadblade"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Fires up to 5 consecutive shots, dealing Aero DMG. Basic Attack IV spreads 'Mist' forward for 1.5s.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.","Heavy Attack":"Enter the aiming state for a more powerful shot. The aimed shot after charging deals Aero DMG.","Mid-air Attack":"Consume Stamina to perform consecutive shots at the target in mid-air, dealing Aero DMG."},"name":"Half Truths"},"resonance_liberation":{"description":"Generates a 'Gate of Quandary' in front of Aalto, dealing Aero DMG. When bullets pass through the gate, ATK is increased. The gate lasts for 10s.","name":"Flower in the Mist"},"resonance_skill":{"description":"Casts 'Mist' and summons a Mist Avatar to taunt surrounding targets; the avatar inherits a portion of Aalto's HP and generates Mist Bullets.","details":{"Mist Avatar":"Casts 'Mist' and 1 Mist Avatar to taunt nearby targets; generates 6 Mist bullets around them.","Mist Missiles":"Mist Bullets deal Aero DMG and are considered Resonance Skill damage."},"name":"Shift Trick"}},"best_weapon":300,"description":"Aalto is an enigmatic Information Broker, known for his elusive nature and welcoming smile. Underneath the facade, he is closely affiliated with the Black Shores. Rumor has it he'll provide any information at the right price.","echo_set":[1005],"element":"Aero","forte_circuit":{"details":{"Mist Drops":"Can hold up to 6. When Basic Attack or Mid-air Attack passes through 'Mist' and hits the target, 1 Mist Drop is recovered.","Mistcloak Dash":"Movement speed increased. During this period, Mist Drops are continuously consumed; for each 1 Mist Drop consumed, 1 Resonance Skill Mist Missile is generated.","Trigger":"When Aalto passes through 'Mist' or the 'Gate of Quandary', he enters the Mistcloak Dash state."},"name":"Misty Cover"},"id":38,"inherent_skill1":{"description":"Aalto's Heavy Attack will always critically hit, triggered once every 30s.","name":"Perfect Performance"},"inherent_skill2":{"description":"Continuously recovers Stamina while in the Mistcloak Dash state.","name":"Mid-game Break"},"intro_skill":{"description":"Aalto suddenly appears and performs rapid continuous shooting, dealing Aero DMG.","name":"Feint Shot"},"name":"Aalto","outro_skill":{"description":"The next character (or a character on a nearby team that activates an Outro Skill) gains 23% Aero DMG Deepen for 14s or until the character is switched.","name":"Dissolving Mist"},"rarity":4,"resonance_chain":{"s1":"Cooldown of Resonance Skill Shift Trick is reduced by 4s.","s2":"'Mist Avatar' inherits 100% more HP from Aalto. When Aalto attacks targets taunted by 'Mist Avatar(s)', his ATK is increased by 15%.","s3":"When Basic Attack or Mid-air Attack passes through the 'Gate of Quandary', 2 more bullets are generated, each dealing 50% of the triggering attack's DMG.","s4":"Resonance Skill Mist Bullets' DMG is increased by 30%; Aalto takes 30% less damage while in Mistcloak Dash.","s5":"While in Mistcloak Dash, Aalto's Aero DMG Bonus is increased by 25% for 6s.","s6":"Resonance Liberation Flower in the Mist additionally increases Crit Rate by 8%. When Aalto's Heavy Attack passes through the 'Gate of Quandary', its damage is additionally increased by 50%."},"stats":{"ATK":{"base":21,"max":263},"DEF":{"base":88,"max":1076},"HP":{"base":788,"max":9850},"crit_dmg":1.5,"crit_rate":0.05,"energy":150},"weapon_type":"pistol"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 continuous attacks, dealing Havoc DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.","Heavy Attack":"Consume Stamina to enter Rocksteady Defense state.","Mid-air Attack":"Consume Stamina to perform a Mid-Air Plunging Attack, dealing Havoc DMG.","Rocksteady Defense":"Damage taken is reduced by 35%. \u2022 If attacked during Rocksteady Defense, automatically casts Strategic Parry. \u2022 Strategic Parry is automatically cast after Rocksteady Defense lasts for 3s. \u2022 If attacked while casting the Resonance Skill Rocksteady Shield, Strategic Parry is automatically cast.","Strategic Parry":"Attack the target, dealing Havoc DMG."},"name":"Concealed Edge"},"resonance_liberation":{"description":"Launch an attack based on Taoqi's DEF at the target, dealing Havoc DMG.","name":"Unmovable"},"resonance_skill":{"description":"Deal Havoc DMG to surrounding targets, generating 3 Rocksteady Shield and restoring HP to Taoqi. If attacked while casting, Strategic Parry is automatically cast.","details":{"Rocksteady Shield":"When the on-field character is attacked, 1 Rocksteady Shield is consumed to reduce the damage taken."},"name":"Fortified Defense"}},"best_weapon":100,"description":"Taoqi is the director of border defense at the Ministry of Development. Despite her seemingly laid-back demeanor, she is dependable and supportive\u2014both a reliable colleague and a trustworthy friend.","echo_set":[1000],"element":"Havoc","forte_circuit":{"details":{"Resolving Caliber":"Taoqi can hold up to 3 stacks. Basic Attack IV consumes all Rocksteady Shields to obtain that many Resolving Caliber. While Rocksteady Shield exists, when the on-field character is attacked, 1 Rocksteady Shield is consumed and Resolving Caliber is recovered. After Rocksteady Shield ends, all remaining Rocksteady Shields are consumed to grant that many Resolving Caliber.","Timed Counters":"When carrying \"Resolving Caliber\", use Basic Attack after Heavy Attack: Strategic Parry or Intro Skill: Defense Formation to cast Timed Counters (up to 3 consecutive attacks), dealing Havoc DMG (considered Basic Attack DMG). Timed Counters consume 1 Resolving Caliber on hit to grant a shield. After casting Intro Skill Defense Formation, Basic Attack can directly cast Timed Counters."},"name":"Power Shift"},"id":36,"inherent_skill1":{"description":"During the duration of Resonance Skill Rocksteady Shield, the character's DEF is increased by 15%.","name":"Steadfast Protection"},"inherent_skill2":{"description":"After Heavy Attack: Strategic Parry is successfully triggered, 25 Stamina is recovered.","name":"Unyielding"},"intro_skill":{"description":"Attack the target, dealing Havoc DMG.","name":"Defense Formation"},"name":"Taoqi","outro_skill":{"description":"The next character (or other characters on a nearby team that activates an Outro Skill) gains 38% Resonance Skill DMG Deepen for 14s or until the character is switched.","name":"Iron Will"},"rarity":4,"resonance_chain":{"s1":"Forte Circuit Power Shift's Shield is increased by 40%.","s2":"The Crit. Rate and Crit. DMG of Resonance Liberation Unmovable are increased by 20% and 20%, respectively.","s3":"The duration of Resonance Skill Rocksteady Shield is extended to 30s.","s4":"When Heavy Attack: Strategic Parry is successfully triggered, Taoqi restores 25% HP and increases DEF by 50% for 5s (once every 15s).","s5":"The DMG of Forte Circuit Power Shift is increased by 50%. When it hits a target, restore 20 Resonance Energy.","s6":"The DMG of Taoqi's Basic Attack and Heavy Attack is increased by 40% while the Shield granted by Resonance Skill Rocksteady Shield holds."},"stats":{"ATK":{"base":18,"max":225},"DEF":{"base":128,"max":1564},"HP":{"base":716,"max":8950},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"broadblade"},{"active_skills":{"basic_attack":{"details":{"Basic Attack - Cartethyia":"Perform up to 4 consecutive attacks, dealing Aero DMG. Following Stage 4, inflict 1 stack of Aero Erosion on targets hit and summon Sword of Divinity's Shadow. Up to 1 Sword of Divinity's Shadow may exist at the same time, lasting for 20s.","Dodge Counter - Cartethyia":"Press Normal Attack shortly after a successful Dodge to attack the target, dealing Aero DMG.","Heavy Attack - Cartethyia":"Consume STA to attack the target, dealing Aero DMG and summoning Sword of Discord's Shadow. Can be performed in mid-air. Up to 1 Sword of Discord's Shadow may exist at the same time, lasting for 20s. This instance of DMG is considered Basic Attack DMG.","Mid-air Attack - Cartethyia":"Release Normal Attack while airborne to perform Plunging Attack at the cost of STA, dealing Aero DMG (also considered Aero Erosion DMG). Press Normal Attack shortly after the Plunging Attack to perform Basic Attack - Cartethyia Stage 2. Casting Mid-air Attack - Cartethyia recalls all Sword Shadows. Based on the type/number of Sword Shadows recalled, perform different forms of Plunging Attack and obtain the corresponding Heart of Virtue, Mandate of Divinity, and Power of Discord."},"name":"Sword to Carve My Forms"},"resonance_liberation":{"details":{"Avatar - Cartethyia":"As Fleurdelys, when Conviction is below 120, press Resonance Liberation to perform Basic Attack - Cartethyia Stage 2 and temporarily transform back to Cartethyia, pausing the Manifest timer. Can be cast in mid-air; casting in mid-air performs Mid-air Attack - Cartethyia.","Avatar - Fleurdelys":"When in Manifest, casting Resonance Liberation as Cartethyia performs Basic Attack - Fleurdelys Stage 2 without consuming Resonance Energy and transforms back to Fleurdelys, resuming the Manifest timer. Can be cast in mid-air; casting in mid-air performs Mid-air Attack - Fleurdelys Stage 1.","Manifest \u2014 Heart of Virtue":"When Fleurdelys has Heart of Virtue: Basic Attack - Fleurdelys Stage 4 generates a force field to Stagnate the targets within range; Fleurdelys\u2019s resistance to interruption increases. Heart of Virtue is removed when Manifest ends.","Manifest \u2014 Mandate of Divinity":"When Fleurdelys has Mandate of Divinity: Aero Erosion DMG is Amplified by 50% and the damage interval is decreased by 50% for enemies within a certain distance from Fleurdelys. Removed when Manifest ends.","Manifest \u2014 Power of Discord":"When Fleurdelys has Power of Discord: When casting Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, or after Resonance Skill - May Tempest Break the Tides deals damage, raise the Aero Erosion stacks on all nearby targets to the highest count among the targets. Removed when Manifest ends.","Notes":"Fleurdelys will transform back to Cartethyia during quest dialogues, environmental interactions, or using Utilities. Fleurdelys can walk on water (consumes STA on deep water) and can step out from high places to walk in mid-air by continuously consuming STA.","Resonance Liberation - A Knight's Heartfelt Prayers":"By reducing HP to 50% of Max HP, Cartethyia transforms into Fleurdelys, unlocking new moves and entering Manifest for 12s. Can be performed in mid-air. Entering Manifest clears all Conviction. As Fleurdelys, Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, and Resonance Skill - May Tempest Break the Tides instantly trigger 1 instance of Aero Erosion DMG and reduce the Aero Erosion stack on the target hit by 1. Ending the state will not clear Resonance Energy. No HP cost when HP is below 50%. Fleurdelys\u2019s attacks restore Conviction on hit. When Conviction reaches 120, press Resonance Liberation to cast Resonance Liberation - Blade of Howling Squall. When Conviction is below 120, press Resonance Liberation to transform back into Cartethyia. When in Manifest, casting this skill as Cartethyia consumes no Resonance Energy.","Resonance Liberation - Blade of Howling Squall":"When Fleurdelys has 120 Conviction, A Knight\u2019s Heartfelt Prayers is replaced by Blade of Howling Squall. Casting it removes all Conviction, ends Manifest, restores 50% of Max HP, then deals Aero DMG in a line ahead. Upon hit, remove all stacks of Aero Erosion on the target; each stack removed Amplifies the DMG taken by the targets by 20%, up to 5 stacks. Can be cast in mid-air."},"name":"A Knight's Heartfelt Prayers"},"resonance_skill":{"details":{"Resonance Skill - Cartethyia":"Attack the target, launch nearby enemies, then plunge them to the ground, dealing Aero DMG and inflicting 2 stacks of Aero Erosion on targets hit. This instance of DMG is considered Basic Attack DMG. Can be performed in mid-air. Following the skill, summon Sword of Virtue's Shadow. Up to 1 Sword of Virtue's Shadow may exist at the same time, lasting for 20s."},"name":"Sword to Bear Their Names"}},"best_weapon":205,"description":"Cartethyia, the wandering knight who travels across Rinascita. Formerly known as the Blessed Maiden, the vessel of Divinity, and the Queen of Gale and Tide, she went by the name Fleurdelys. Now, she is simply a free and unfettered wandering knight.","echo_set":[1017],"element":"Aero","forte_circuit":{"details":{"Basic Attack - Fleurdelys":"Basic Attack - Cartethyia is replaced by Basic Attack - Fleurdelys. Perform up to 5 consecutive attacks, dealing Aero DMG and restoring Conviction on hit.","Dodge Counter - Fleurdelys":"Dodge Counter - Cartethyia is replaced by Dodge Counter - Fleurdelys. Press Normal Attack shortly after a successful Dodge to attack, dealing Aero DMG and restoring Conviction on hit. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 4.","Enhanced Heavy Attack - Fleurdelys":"While casting Heavy Attack - Fleurdelys, press Normal Attack again to cast Enhanced Heavy Attack - Fleurdelys: fall back and blast the area in a straight line in front, dealing Aero DMG and restoring Conviction on hit (considered Basic Attack DMG). Follow up with Basic Attack shortly after to cast Upward Cut - Fleurdelys.","Heavy Attack - Fleurdelys":"Heavy Attack - Cartethyia is replaced by Heavy Attack - Fleurdelys. Thrust forward to deliver a focused strike, dealing Aero DMG and restoring Conviction on hit. This instance is considered Basic Attack DMG.","Mid-air Attack - Fleurdelys":"Mid-air Attack - Cartethyia is replaced by Mid-air Attack - Fleurdelys. Perform up to 3 consecutive attacks in the air at the cost of STA, dealing Aero DMG and restoring Conviction on hit. While airborne, hold Normal Attack to cast Stage 3, then follow up with Basic Attack shortly afterward to cast Stage 3 follow-up. Casting Resonance Skill - Sword to Answer Waves' Call or May Tempest Break the Tides resets the Mid-air cycle.","Overview":"Cartethyia unlocks new moves when she transforms into Fleurdelys.","Resonance Skill - May Tempest Break the Tides":"Following Sword to Answer Waves' Call, press Resonance Skill again to call down a giant Sword Shadow, crushing an area around the target, creating a force field to pull in nearby targets, dealing Aero DMG to ground targets, and restoring Conviction on hit. Follow up with Basic Attack shortly afterward to cast Basic Attack - Fleurdelys Stage 3. The skill enters cooldown if May Tempest Break the Tides is not cast within a certain time or when switching Resonators. Can be cast in mid-air.","Resonance Skill - Sword to Answer Waves' Call":"Resonance Skill - Cartethyia is replaced by Sword to Answer Waves' Call. Summon a force field near the target to continuously pull in nearby targets, dealing Aero DMG and restoring Conviction on hit. Can be cast in mid-air.","Upward Cut - Fleurdelys":"While on the ground, Jump to cast; deals Aero DMG and restores Conviction on hit."},"name":"Tempest"},"id":2,"inherent_skill1":{"description":"The healing received by all Resonators other than Cartethyia/Fleurdelys in the team is increased by 20% and their resistance to interruption is enhanced. If Rover: Aero is in the team, Rover: Aero additionally restores 25 Windstrings upon casting Omega Storm.","name":"A Heart's Truest Wishes"},"inherent_skill2":{"description":"Targets with 1 to 3 stacks of Aero Erosion take 30% more DMG from Cartethyia and Fleurdelys. Targets with more than 3 stacks of Aero Erosion additionally take 10% more DMG from Cartethyia and Fleurdelys for each stack of Aero Erosion they have, up to 3 stacks.","name":"Wind's Indelible Imprint"},"intro_skill":{"description":"Cartethyia: Deal Aero DMG and inflict 2 stacks of Aero Erosion on targets hit. Summon Sword of Discord's Shadow (lasts 20s, up to 1). Press Normal Attack shortly after to perform Basic Attack - Cartethyia Stage 2. Fleurdelys: Thrust forward to impale the target, dealing Aero DMG and restoring Conviction. Press Normal Attack shortly after to cast Basic Attack - Fleurdelys Stage 2.","name":"Sword to Mark Tide's Trace"},"name":"Cartethyia","outro_skill":{"description":"Aero DMG dealt by the active Resonator in the team other than Cartethyia/Fleurdelys to targets with Negative Statuses is Amplified by 17.5% for 20s.","name":"Wind's Divine Blessing"},"rarity":5,"resonance_chain":{"s1":"Gain Zeal that lasts for 10s when Cartethyia's or Fleurdelys's attacks directly damage and defeat targets inflicted with Aero Erosion. In Zeal, upon defeating enemies, the next move that directly damages targets raises the Aero Erosion stacks to the highest count among defeated targets (does not exceed current max). Zeal is removed afterward and enters a 1s cooldown. When Fleurdelys's Conviction hits 30/60/90/120, her Crit DMG is increased by 25% for 15s, up to 4 stacks. Effect does not reset on new stacks. After casting Resonance Liberation - Blade of Howling Squall, the increased Crit DMG is removed.","s2":"Casting Resonance Liberation - A Knight's Heartfelt Prayers increases the max stack limit of Aero Erosion on nearby targets by 3. The next attack that directly damages the target inflicts 3 stacks of Aero Erosion and immediately triggers Aero Erosion DMG without consuming stacks. Cartethyia's Basic Attack, Heavy Attack, Dodge Counter, and Intro Skill DMG Multipliers are increased by 50%, and her Mid-air Attack DMG Multiplier is increased by 200%. After casting Mid-air Attack - Cartethyia, every 1 type of Sword Shadow recalled reduces the cooldown of Resonance Skill - Cartethyia by 1s.","s3":"Basic Attack - Fleurdelys Stage 5, Mid-air Attack - Fleurdelys Stage 2, Enhanced Heavy Attack - Fleurdelys, and Resonance Skill - May Tempest Break the Tides now inflict 2 stacks of Aero Erosion. The DMG Multiplier of Resonance Skill - Blade of Howling Squall is increased by 100%.","s4":"After Resonators in the team inflict Havoc Bane, Fusion Burst, Spectro Frazzle, Electro Flare, Glacio Chafe, or Aero Erosion, all Resonators in the team gain 20% DMG Bonus for all Attributes for 20s.","s5":"When Cartethyia or Fleurdelys takes a fatal blow, they are not downed but instead gain a Shield equal to 20% of Cartethyia's Max HP for 10s. Can be triggered once every 10 min. The HP cost for casting Resonance Liberation - A Knight's Heartfelt Prayers is reduced to 25% of Max HP.","s6":"After casting Resonance Liberation - Blade of Howling Squall, raise the Aero Erosion stacks on the target to max. Blade of Howling Squall no longer removes Aero Erosion stacks. Within 30s after casting Intro Skill - Sword to Mark Tide's Trace, Intro Skill - Sword to Call for Freedom, Resonance Liberation - A Knight's Heartfelt Prayers, or Blade of Howling Squall, when any Resonator inflicts Aero Erosion on a target with max stacks, immediately trigger Aero Erosion DMG once. Those targets take 40% more DMG from Fleurdelys."},"stats":{"ATK":{"base":25,"max":313},"DEF":{"base":50,"max":611},"HP":{"base":1184,"max":14800},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 3 consecutive attacks, dealing Havoc DMG.","Dodge Counter":"Press Normal Attack after a successful Dodge to attack the target, dealing Havoc DMG.","Heavy Attack":"Consume STA to attack the target, dealing Havoc DMG.","Heavy Attack \u2013 Delusive Dive":"When Cantarella has Trance, Heavy Attack becomes Delusive Dive, dealing Havoc DMG and entering Mirage. While in Mirage, casting Delusive Dive again will not trigger Mirage again. Can be cast in water.","Mid-air Attack":"Consume STA to perform a Plunging Attack, dealing Havoc DMG."},"name":"Illusion Collapse"},"resonance_liberation":{"details":{"Diffusion":"When the on-field Resonator deals DMG, summon Dreamweavers to perform Coordinated Attack, dealing Havoc DMG (Basic Attack DMG). Within 3s of dealing DMG, summon 1 Dreamweaver per second (max 21 total). Each effect lasts 30s or until reaching max Dreamweavers.","Flowing Suffocation":"Attack the target, dealing Havoc DMG (Basic Attack DMG). Grants Diffusion to all Resonators. Casting is also considered Echo Skill. Can be cast mid-air close to ground."},"name":"Beneath the Sea"},"resonance_skill":{"details":{"Flickering Reverie":"When in Mirage, Resonance Skill becomes Flickering Reverie (considered Echo Skill), dealing Havoc DMG and sending target into Hazy Dream. Can be cast in mid-air.","Graceful Step":"Attack the target, dealing Havoc DMG.","Hazy Dream":"Reduces target's movement speed for 6.5s. Taking damage triggers Jolt once, dealing Havoc DMG (Basic Attack DMG) and removing Hazy Dream. Coordinated Attacks and Utilities do not trigger Jolt."},"name":"Dance with Shadows"}},"best_weapon":505,"description":"The current head of Fisalia, Cantarella, the Bane. A mysterious noblewoman, her beauty as captivating as it is perilous. She resides in a crown-like castle perched atop the mountain, where illusory dreams flow like streams, meticulously spun by her own hands.","echo_set":[1011],"element":"Havoc","forte_circuit":{"details":{"Abyssal Rebirth":"After casting Intro Skill, Cantarella enters Abyssal Rebirth for 25s (cooldown 25s, up to 6 triggers). Team Echo Skills recover 6 Concerto Energy.","Mirage":"Transforms Basic Attacks and abilities. \u2022 Phantom Sting (3-hit Basic Attack) \u2022 Abysmal Vortex (Mid-air) \u2022 Shadowy Sweep (Dodge Counter). Lasts 8s or until Trance is depleted.","Perception Drain":"If Cantarella has 3 Shiver in Mirage, Resonance Skill becomes Perception Drain, dealing Havoc DMG, healing allies, and sending targets into Hazy Dream. Considered Basic Attack + Echo Skill. Can be cast in mid-air.","Shiver":"Hold up to 3 points. Generated by Phantom Sting, Abysmal Vortex, or Shadowy Sweep.","Trance":"Hold up to 5 points. Generated by Intro, Basic Attacks, Resonance Skills, Liberation, or over time in water."},"name":"Between Illusion and Reality"},"id":9,"inherent_skill1":{"description":"Increase Healing Bonus by 20%.","name":"Cure"},"inherent_skill2":{"description":"Casting Echo Skill grants 6% Havoc DMG Bonus for 10s, stacking up to 2 times.","name":"Poison"},"intro_skill":{"description":"Attack the target, dealing Havoc DMG. Follow up with Normal Attack to continue Basic Attack Stage 3. In Mirage, becomes Tidal Surge: triggers 3 coordinated attacks and resets Phantom Sting combo.","name":"Cruise"},"name":"Cantarella","outro_skill":{"description":"Amplify the incoming Resonator's Havoc DMG by 20% and Resonance Skill DMG by 25% for 14s. Switching Resonators ends this effect.","name":"Gentle Tentacles"},"rarity":5,"resonance_chain":{"s1":"Resonance Skill recovers 1 Trance. Increase DMG of Graceful Step, Flickering Reverie, and Perception Drain by 50%. Immune to interruptions while casting Perception Drain.","s2":"Flowing Suffocation now inflicts Hazy Dream. Jolt DMG triggered by Cantarella is increased by 245%.","s3":"Increase Flowing Suffocation DMG by 370%. Casting it also triggers Mirage if not already active.","s4":"While in Mirage, Healing Bonus is increased by 25%.","s5":"Increase maximum Dreamweavers from Diffusion by 5. Damage taken during Maestro is reduced by 30%.","s6":"Increase Phantom Sting DMG by 80%. Flowing Suffocation makes DMG ignore 30% DEF for 10s. For first 1.2s of Hazy Dream, Jolt will not trigger from other DMG."},"stats":{"ATK":{"base":32,"max":400},"DEF":{"base":90,"max":1100},"HP":{"base":928,"max":11600},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Spectro DMG. Each hit generates 1 Collapsed Core.","Dodge Counter":"Press the Normal Attack Button after a successful Dodge to attack a target, dealing Spectro DMG.","Heavy Attack":"Hold the Normal Attack Button to enter Unbound Form, which consumes STA continuously. While in this form, Shorekeeper will: \u2022 Generate a segment of Deductive Data every second. \u2022 Automatically collect nearby plant collectibles. Using up all STA or actions such as casting Basic Attack will end the Unbound Form and deal Spectro DMG to the target. Each accumulated segment of Deductive Data will convert into a segment of Empirical Data and generate a Collapsed Core.","Mid-air Attack":"Consume STA to perform a Plunging Attack. Each hit generates 1 Collapsed Core. Quickly press the Normal Attack Button after the Plunging Attack to perform Basic Attack Stage 2."},"name":"Origin Calculus"},"resonance_liberation":{"details":{"Inner Stellarealm":"When a party member uses Intro Skill within the Outer Stellarealm, it evolves into the Inner Stellarealm. Within the effective range of the Inner Stellarealm, for every 0.2% of Shorekeeper's Energy Regen, all party members gain 0.01% bonus Crit. Rate, up to 12.5%. Inner Stellarealm has all the effects of the Outer Stellarealm.","Outer Stellarealm":"Generate the Outer Stellarealm to restore HP for all party members within its effective range continuously. This effect can be triggered once every 3s.","Supernal Stellarealm":"When a party member uses Intro Skill within the Inner Stellarealm, it evolves into the Supernal Stellarealm. Within the effective range of the Supernal Stellarealm, for every 0.1% of Shorekeeper's Energy Regen, all party members gain a 0.01% increase of Crit. DMG, up to 25%. Supernal Stellarealm has all the effects of the Inner Stellarealm. When Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. This effect takes place once each time a Supernal Stellarealm is generated."},"name":"End Loop"},"resonance_skill":{"details":{"Resonance Skill - Chaos Theory":"Restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. Follow up with Basic Attack in time to start the Basic Attack cycle from Stage 2. Can be performed in mid-air."},"name":"Chaos Theory"}},"best_weapon":503,"description":"The Shorekeeper, guardian of the Black Shores\u2014this title alone once defined her. But desires, bonds, and emotions\u2026 She only began to understand these things after meeting you.","echo_set":[1000],"element":"Spectro","forte_circuit":{"details":{"Empirical Data":"Shorekeeper can hold up to 5 segments of Empirical Data. \u2022 Obtain 1 segment of Empirical Data when Basic Attack Stage 1, 2, or 4 hits a target. \u2022 Obtain 2 segments of Empirical Data when Basic Attack Stage 3 hits a target. \u2022 Obtain 1 segment of Empirical Data when Mid-air Attack hits a target. \u2022 Obtain 1 segment of Empirical Data when Dodge Counter hits a target.","Flare Star Butterfly":"Hitting a target with a Normal Attack generates a Collapsed Core, which transforms into a Flare Star Butterfly after 6s. Flare Star Butterflies automatically track and attack a target, dealing Spectro DMG. If there are already 5 Collapsed Cores, Shorekeeper's next Normal Attack hit will instantly convert a Collapsed Core into a Flare Star Butterfly.","Illation":"When Shorekeeper has 5 segments of Empirical Data, casting Heavy Attack will consume all segments to pull in nearby targets, dealing Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies.","Transmutation":"When Shorekeeper has 5 segments of Empirical Data, casting Mid-air Attack will consume all segments to deal Spectro DMG. Meanwhile, all generated Collapsed Cores will instantly transform into Flare Star Butterflies. Quickly press the Normal Attack Button afterward to perform Basic Attack Stage 2."},"name":"Astral Chord"},"id":3,"inherent_skill1":{"description":"When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.","name":"Life Entwined"},"inherent_skill2":{"description":"When the Resonator on the field is within the effective range of a Stellarealm, Shorekeeper's Energy Regen increases by 10%. If Rover is on the same team, Rover's Energy Regen also increases by 10%.","name":"Self Gravitation"},"intro_skill":{"description":"Shorekeeper appears to restore HP for all nearby party members and summon 5 Dim Star Butterflies, which automatically track and attack a target, dealing Spectro DMG. This is considered Resonance Skill DMG. When a Supernal Stellarealm is generated, Shorekeeper's first Intro Skill triggered in its duration will be replaced with Intro Skill Discernment. Casting Discernment ends the current Stellarealm, restores HP for all nearby party members, and deals Spectro DMG to the targets. This attack is guaranteed to be a Critical Hit dealing Resonance Liberation DMG. The Intro Skill Discernment can only be cast one time for each Supernal Stellarealm generated.","name":"Proof of Existence"},"name":"Shorekeeper","outro_skill":{"description":"Shorekeeper summons 1 Flare Star Butterfly and 1 Dim Star Butterfly to circle the Resonator on the field for up to 30s, granting the following effects: If the Resonator on the field is hit or launched, tapping the Dodge Button allows the Resonator to immediately recover from the interruption, triggering a successful Dodge. The Resonator launched in the air can land on the ground standing if they are close to the ground. This effect can be triggered up to 5 times. All nearby party members' DMG is Amplified by 15%.","name":"Binary Butterfly"},"rarity":5,"resonance_chain":{"s1":"The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements: \u2022 The effective range of the healing and buffs is extended by 150%. \u2022 The duration is extended by 10s. \u2022 Casting Intro Skill Discernment no longer ends the existing Stellarealm.","s2":"The Outer Stellarealm now increases the ATK of all nearby party members by 40%.","s3":"Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.","s4":"Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.","s5":"Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.","s6":"Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%."},"stats":{"ATK":{"base":23,"max":288},"DEF":{"base":90,"max":1100},"HP":{"base":1337,"max":16713},"crit_dmg":1.5,"crit_rate":0.05,"energy":175},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Sanhua performs up to 5 consecutive attacks, dealing Glacio DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.","Heavy Attack":"Sanhua consumes Stamina to launch attacks, dealing Glacio DMG.","Mid-air Attack":"Consume Stamina to perform a Mid-air Plunging Attack, dealing Glacio DMG."},"name":"Frigid Light"},"resonance_liberation":{"details":{"Glacial Gaze":"Sanhua deals Glacio DMG and creates 1 \"Glacier\"."},"name":"Glacial Gaze"},"resonance_skill":{"details":{"Eternal Frost":"Sanhua sends an air blade to create 1 \"Ice Prism\" across the ground, dealing Glacio DMG."},"name":"Eternal Frost"}},"best_weapon":200,"description":"The bodyguard of Jinzhou's Magistrate, known for having an icy personality. Once regarded as the Asura of Calamity, Sanhua is now a taciturn guardian. She has learned to maintain inner calmness amidst the chaotic frequencies, and the things that once frightened her now fuel her determination.","echo_set":[1001],"element":"Glacio","forte_circuit":{"details":{"Frostbite Area":"The \"Frostbite\" area expands with every 1 stack of \"Clarity\" (max 2). \u2022 Gain 1 stack after Basic Attack V. \u2022 Gain 1 stack after Intro Skill Freezing Thorns. \u2022 Gain 1 stack after Resonance Skill Eternal Frost. \u2022 Gain 2 stacks after Resonance Liberation Glacial Gaze. \u2022 Casting Heavy Attack Detonate removes all \"Clarity\".","Heavy Attack: Detonate":"While holding Basic Attack, the cursor can move. If Basic Attack is released when the cursor falls in the \"Frostbite\" area, Sanhua casts Heavy Attack Detonate, dealing Glacio DMG (considered Heavy Attack DMG).","Ice Burst":"Heavy Attack Detonate detonates all \"Ice Thorns\", \"Ice Prisms\" and \"Glaciers\" within her attack range, dealing Glacio DMG (considered Resonance Skill DMG)."},"name":"Clarity of Mind"},"id":24,"inherent_skill1":{"description":"Damage dealt by Sanhua's Resonance Skill is increased by 20% for 8s after casting her Intro Skill.","name":"Condensation"},"inherent_skill2":{"description":"Damage dealt by Sanhua's Forte Circuit Ice Burst is increased by 20% for 8s after casting Basic Attack V.","name":"Avalanche"},"intro_skill":{"description":"Sanhua swings her blade downward and creates 1 \"Ice Thorn\", dealing Glacio DMG.","name":"Freezing Thorns"},"name":"Sanhua","outro_skill":{"description":"The next character (or nearby team that activates an Outro Skill) gains 38% Basic Attack DMG Deepen for 14s, or until the character is switched off field.","name":"Silversnow"},"rarity":4,"resonance_chain":{"s1":"Basic Attack V increases Sanhua's Crit Rate by 15% for 10s.","s2":"Stamina cost of Heavy Attack Detonate is reduced by 10. When Sanhua casts Eternal Frost, her anti-interruption is enhanced for 10s.","s3":"Damage dealt is increased by 35% against targets with HP below 70%.","s4":"Glacial Gaze restores 10 Resonance Energy. The DMG of the next Heavy Attack Detonate within 5s is increased by 120%.","s5":"Crit DMG of Ice Burst is increased by 100%. Ice Creations (Ice Thorn, Ice Prism, Glacier) will explode even if they are not detonated.","s6":"After an Ice Prism or a Glacier is detonated, all team members' ATK is increased by 10% for 20s, stacking up to 2 times."},"stats":{"ATK":{"base":22,"max":275},"DEF":{"base":77,"max":941},"HP":{"base":805,"max":10063},"crit_dmg":1.5,"crit_rate":0.05,"energy":100},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Chixia fires up to 4 consecutive shots at a single target, dealing Fusion DMG.","Dodge Counter":"Use a Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.","Heavy Attack":"Chixia enters the aiming state for a more powerful shot. The shot fired deals Fusion DMG.","Mid-air Attack":"Chixia consumes Stamina to continuously shoot the target in the air, dealing Fusion DMG."},"name":"POW POW"},"resonance_liberation":{"details":{"Effect":"Chixia fires up fast shots at nearby enemies, dealing Fusion DMG."},"name":"Blazing Flames"},"resonance_skill":{"details":{"Effect":"Chixia unleashes a flurry of shots, dealing Fusion DMG. Whizzing Fight Spirit has 2 initial charges."},"name":"Whizzing Fight Spirit"}},"best_weapon":300,"description":"Chixia is a spirited young Jinzhou Patroller who lights up the streets of Jinzhou. She's always ready to be the hero someone needs. She fuses such passion into the bullets that blast out of her fingertips.","echo_set":[1004],"element":"Fusion","forte_circuit":{"details":{"Resonance Skill: Boom Boom":"Chixia deals Fusion DMG, considered as Resonance Skill DMG.","Resonance Skill: DAKA DAKA!":"Hold Resonance Skill Whizzing Fight Spirit to enter \"DAKA DAKA!\". In this state: Chixia continuously consumes \"Thermobaric Bullets\" to attack the target, dealing Fusion DMG, considered as Resonance Skill DMG. Tap Basic Attack to cast Basic Attack IV, dealing Fusion DMG, considered as Basic Attack DMG, then terminate \"DAKA DAKA!\". If 30 \"Thermobaric Bullets\" have been fired when Basic Attack is activated, Chixia will cast Resonance Skill Boom Boom and terminate \"DAKA DAKA!\". \"DAKA DAKA!\" also ends when all \"Thermobaric Bullets\" are consumed.","Thermobaric Bullets":"Chixia can hold up to 60 \"Thermobaric Bullets\". Innate Skill Scorching Magazine increases Max \"Thermobaric Bullets\" by 10. She gains \"Thermobaric Bullets\" when Normal Attack POW POW hits, and upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit."},"name":"Heroic Bullets"},"id":31,"inherent_skill1":{"description":"Max \"Thermobaric Bullets\" is increased by 10 rounds. The damage for Resonance Skill Boom Boom is increased by 50%.","name":"Scorching Magazine"},"inherent_skill2":{"description":"Each \"Thermobaric Bullets\" that hits a target during Resonance Skill DAKA DAKA! increases ATK by 1% for 10s, stacking up to 30 times.","name":"Numbingly Spicy!"},"intro_skill":{"description":"Chixia makes a heroic entrance and fires rapidly with her dual pistols at the target, dealing Fusion DMG.","name":"Grand Entrance"},"name":"Chixia","outro_skill":{"description":"Chixia releases a shock wave surrounding the target, dealing Fusion DMG equal to 530.00% of Chixia's ATK to enemies within the range.","name":"Leaping Flames"},"rarity":4,"resonance_chain":{"s1":"Resonance Skill Boom Boom hits will always be Critical Hits.","s2":"During Resonance Liberation Blazing Flames, for every 1 target defeated, Chixia recovers 5 Resonance Energy, up to 20 each time.","s3":"Resonance Liberation Blazing Flames deals 40% more damage to targets whose HP is below 50%.","s4":"Resonance Liberation Blazing Flames grants 60 \"Thermobaric Bullets\" and immediately resets the Cooldown of Resonance Skill Whizzing Fight Spirit.","s5":"When the Inherent Skill Numbingly Spicy! reaches max stacks, ATK is additionally increased by 30%.","s6":"Resonance Skill Boom Boom increases the Basic Attack DMG Bonus of all team members by 25% for 15s."},"stats":{"ATK":{"base":24,"max":300},"DEF":{"base":78,"max":953},"HP":{"base":727,"max":9088},"crit_dmg":1.5,"crit_rate":0.05,"energy":150},"weapon_type":"pistol"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Use dual guns and fire up to 4 continuous attacks, dealing Fusion DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.","Heavy Attack":"Enter aiming state for a more powerful shot. The aimed shot fired after charging deals Fusion DMG.","Mid-air Attack":"Consume Stamina to perform consecutive mid-air shots, dealing Fusion DMG."},"name":"Impromptu Show"},"resonance_liberation":{"details":{"Burning Rhapsody":"When the on-field character\u2019s Basic Attack hits, Mortefi launches a Coordinated Attack, firing 1 Marcato. When Heavy Attack hits, fires 2 Marcato. Can launch one Coordinated Attack every 0.35s.","Marcato":"Deals Fusion DMG.","Skill":"Deal Fusion DMG and apply Burning Rhapsody to all characters in the team."},"name":"Violent Finale"},"resonance_skill":{"details":{"Skill":"Launch high-speed flame lightning forward, dealing Fusion DMG."},"name":"Passionate Variation"}},"best_weapon":300,"description":"Mortefi, a skilled expert in Applied Tacetite Study and a member of the Academy\u2019s Department of Safety, possesses the unique ability to transform his accumulated frustration into fiery flames. From a burning wrath that consumes all, the red dragon shall descend.","echo_set":[1001],"element":"Fusion","forte_circuit":{"details":{"Annoyance":"Can hold up to 100. Restored when Normal Attack Impromptu Show hits; restored when Intro Skill Dissonance hits; restored when Passionate Variation hits; within 5s after Passionate Variation, Basic Attack Impromptu that hits additionally restores Annoyance.","Resonance Skill: Fury Fugue":"When Mortefi\u2019s Annoyance reaches 100, his Resonance Skill is replaced with Fury Fugue. Casting consumes all Annoyance to unleash high-speed flame lightning, dealing Fusion DMG (considered Resonance Skill DMG)."},"name":"Fury Fugue"},"id":32,"inherent_skill1":{"description":"After casting Resonance Skill Passionate Variation, the damage of Resonance Skill Draconic Hellfire is increased by 25% for 8s.","name":"Harmonic Control"},"inherent_skill2":{"description":"During Resonance Liberation Burning Rhapsody, each hit of Marcato increases the damage of the next Marcato by 1.5%, once every 0.35s, stacking up to 50 times. Resets when Burning Rhapsody ends.","name":"Rhythmic Vibrato"},"intro_skill":{"description":"Attack the target, dealing Fusion DMG.","name":"Dissonance"},"name":"Mortefi","outro_skill":{"description":"The next character (or a nearby ally that activates an Outro Skill) gains 38% Heavy Attack DMG Deepen for 14s or until switched.","name":"Rage Transposition"},"rarity":4,"resonance_chain":{"s1":"During Burning Rhapsody, launches Coordinated Attacks when the on-field character uses Resonance Skills, firing 2 Marcato hits that deal Fusion Damage.","s2":"After using the Echo Skill, restores an additional 10 Resonance Energy (once every 20s).","s3":"During Burning Rhapsody, the Crit DMG of Resonance Liberation\u2019s Marcato is increased by 30%.","s4":"Extends Burning Rhapsody\u2019s duration by 7s.","s5":"When Passionate Variation or Fury Fugue hits a target, fires 4 Marcato hits that deal Fusion Damage; these hits deal 50% reduced DMG.","s6":"When Violent Finale is cast, increases ATK of all team members by 20% for 20s."},"stats":{"ATK":{"base":20,"max":250},"DEF":{"base":93,"max":1137},"HP":{"base":802,"max":10025},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"pistol"},{"active_skills":{"basic_attack":{"details":{"Red Light: Basic Attack":"Perform up to 3 consecutive attacks, dealing Electro DMG.","Red Light: Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.","Red Light: Heavy Attack":"Consume STA to strike the ground with Squeakie, dealing Electro DMG (counts as Basic Attack DMG).","Red Light: Plunging Attack":"Consume STA to perform a Plunging Attack, dealing Electro DMG.","Yellow Light: Basic Attack":"Summon Squeakie to shoot three shots in a row, dealing Electro DMG.","Yellow Light: Plunging Attack":"Consume STA to perform a Plunging Attack, dealing Electro DMG.","Yellow Light: Sprint":"Dodge to perform Sprint and enter Zoom Mode. Lumi cannot Dodge while Sprinting.","Yellow Light: Zoom":"Automatically shoots Glitters at a locked-on target, dealing Electro DMG (counts as Basic Attack DMG)."},"name":"Navigation Support"},"resonance_liberation":{"details":{"Squeakie Express":"Throw the giant Squeakie at the target, dealing Electro DMG."},"name":"Squeakie Express"},"resonance_skill":{"details":{"Pounce":"In Yellow Light Mode, consume STA to pounce on the target, then switch to Red Light Mode. When switched onto the field, Pounce costs no STA.","Rebound":"In Red Light Mode, consume STA to leap backward and attack, then switch to Yellow Light Mode.","Red Light Mode":"Performs melee attacks.","Yellow Light Mode":"Performs ranged attacks."},"name":"Searchlight Service"}},"best_weapon":101,"description":"Navigator at Lollo Logistics and leader of a transport squad. Born in a mountain village in Yuezhou, Lumi's sincere and caring nature brings warmth to everyone around her.","echo_set":[1001],"element":"Electro","forte_circuit":{"details":{"Energized Pounce":"When Yellow Light Spark is full, Resonance Skill becomes Energized Pounce, dealing Electro DMG and entering Red Spotlight Mode (counts as Basic Attack DMG).","Energized Rebound":"When Red Light Spark is full, Resonance Skill becomes Energized Rebound, dealing Electro DMG and entering Yellow Spotlight Mode (counts as Basic Attack DMG).","Laser":"Casting Outro consumes all Sparks of the current mode. If consumed Sparks \u2265 25, fires a Laser that deals Electro DMG; +1 extra beam per 25 Sparks, up to 4 beams.","Red Light Spark":"Max 100. Gained when Basic Attack (Navigation Support) hits the target in Red Light/Red Spotlight Modes.","Yellow Light Spark":"Max 100. Gained when Glitter/Glare hits, when Energized Rebound hits, and upon casting Intro Skill Special Delivery."},"name":"Signal Light"},"id":33,"inherent_skill1":{"description":"Gain 10% Electro DMG Bonus while in Red Light Mode.","name":"Pathfinding"},"inherent_skill2":{"description":"Casting Energized Pounce or Energized Rebound increases ATK by 10% for 8s.","name":"Expediting"},"intro_skill":{"description":"Enter Yellow Light Mode and attack the target, dealing Electro DMG.","name":"Special Delivery"},"name":"Lumi","outro_skill":{"description":"Incoming Resonator\u2019s Resonance Skill DMG is amplified by 38% for 10s or until switched out.","name":"Escorting"},"rarity":4,"resonance_chain":{"s1":"After casting Energized Rebound, additionally recovers 60 STA within 3s.","s2":"Energized Pounce and Energized Rebound ignore 20% of the target's DEF.","s3":"Squeakie Express DMG is increased by 30%.","s4":"Gain 30% Basic Attack DMG Bonus.","s5":"When Spark is fully recovered, Laser DMG Multiplier is increased by 100%.","s6":"Casting Squeakie Express increases all team members\u2019 ATK by 20% for 20s."},"stats":{"ATK":{"base":27,"max":338},"DEF":{"base":72,"max":880},"HP":{"base":680,"max":8500},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"broadblade"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Baizhi instructs You'tan to perform up to 4 consecutive attacks, dealing Glacio DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.","Heavy Attack":"Continuously consumes Stamina to command You'tan to attack enemies, dealing Glacio DMG. During Heavy Attack, Baizhi can command You'tan to move.","Mid-air Attack":"Consumes Stamina and summons You\u2019tan in mid-air to perform a Plunging Attack, dealing Glacio DMG."},"name":"Destined Promise"},"resonance_liberation":{"description":"Summons You'tan to restore HP for the entire team, generating 4 stacks of Remnant Entities. Remnant Entities follow the active team members and automatically consume 1 stack every 2.5s, dealing Glacio DMG on hit while restoring HP to all nearby team members.","name":"Momentary Union"},"resonance_skill":{"description":"Baizhi calls You'tan to attack the target, dealing Glacio DMG while restoring HP for the entire team.","name":"Emergency Plan"}},"best_weapon":507,"description":"Baizhi is a researcher in Remnant Ecoacoustics. Baizhi's once unfulfilled wish has now manifested as her loyal companion. The Remnant Creature You'tan is her source of healing powers, and a lifelong research focus.","echo_set":[1000],"element":"Glacio","forte_circuit":{"details":{"Concentration (healing)":"Baizhi consumes all \"Concentrations\" when casting Heavy Attack or Emergency Plan to continuously restore HP to nearby characters. Each 1 \"Concentration\" consumed triggers a heal once every 2s.","Energy Refunds":"Consuming \"Concentration\" with Heavy Attack additionally restores Concerto Energy and Resonance Energy; consuming it with Emergency Plan additionally restores Concerto Energy.","Gain Concentration":"Baizhi can hold up to 4 \"Concentrations\" and gains 1 \"Concentration\" for every Basic Attack on hit.","You'tan":"A Remnant Creature that answers to Baizhi\u2019s mind and desires while sharing all her attributes. You\u2019tan returns to Baizhi when she dodges."},"name":"Cycle of Life"},"id":37,"inherent_skill1":{"description":"When Baizhi casts Emergency Plan, You'tan generates a field of Euphonia that lasts for 15s. Picking up Euphonia increases the ATK of the Resonator who picks it up by 15% for 20s.","name":"Harmonic Range"},"inherent_skill2":{"description":"For every Heavy Attack on hit, restores HP to the nearby team member with the least HP equal to 0.25% of Baizhi's Max HP.","name":"Stimulus Feedback"},"intro_skill":{"description":"Calls You'tan to perform 1 plunging attack, dealing Glacio DMG while restoring HP to all nearby team members.","name":"Overflowing Frost"},"name":"Baizhi","outro_skill":{"description":"Restores HP equal to 1.54% of Baizhi\u2019s Max HP to the next character (or other characters on a nearby team that activates an Outro Skill) every 3s for 30s. Recipients also gain 15% all-Type DMG Deepen for 6s.","name":"Rejuvenating Flow"},"rarity":4,"resonance_chain":{"s1":"Emergency Plan additionally restores 2.5 Resonance Energy for every 1 \"Concentration\" consumed.","s2":"Emergency Plan increases Baizhi's Glacio DMG Bonus by 15% and her Healing by 15% if she has 4 \"Concentration\"; lasts 12s.","s3":"Overflowing Frost increases Baizhi's Max HP by 12% for 10s.","s4":"Upon casting Momentary Union, Remnant Entities gain: +2 additional activations, +20% healing multiplier, and deal extra Glacio DMG equal to 1.20% of Baizhi's Max HP.","s5":"If a team member is downed while Baizhi is alive, immediately revives them and restores HP to 100% of their Max HP. Can trigger once every 10 minutes.","s6":"When Euphonia is picked up, increases the Glacio DMG Bonus of all nearby characters by 12% for 20s."},"stats":{"ATK":{"base":17,"max":213},"DEF":{"base":82,"max":1002},"HP":{"base":1025,"max":12813},"crit_dmg":1.5,"crit_rate":0.05,"energy":175},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Mid-air Attack":"Consume STA to perform a Plunging Attack, dealing Aero DMG.","Moonbow - Basic Attack":"Enter Lunar Cycle - New Moon by casting Heavy Attack - Flux: Moonring. When in this state, Iuno will attack with Moonbow. Perform up to 3 consecutive attacks with the Moonbow, dealing Aero DMG, considered as Resonance Liberation DMG. Can be cast in mid-air.","Moonbow - Dodge Counter":"When in Lunar Cycle - New Moon, press Normal Attack shortly after a successful Dodge to attack with the Moonbow, dealing Aero DMG, considered as Resonance Liberation DMG. When in Lunar Cycle - New Moon, press Normal Attack again shortly after performing this skill to cast Moonbow - Basic Attack Stage 3.","Moonring - Basic Attack":"Perform up to 3 consecutive attacks with the Moonring, dealing Aero DMG.","Moonring - Dodge Counter":"Press Normal Attack shortly after a successful Dodge to attack with Moonring, dealing Aero DMG. Press Normal Attack again shortly after to cast Moonring - Basic Attack Stage 3."},"name":"Moon Steps"},"resonance_liberation":{"details":{"Beneath Lunar Tides":"Deal Aero DMG and activate the Lunar Cycle state. Can be cast in mid-air."},"name":"Beneath Lunar Tides"},"resonance_skill":{"details":{"Arc Beyond the Edge":"When Iuno is in Lunar Cycle - New Moon, her Resonance Skill is replaced with Arc Beyond the Edge, which has 2 initial charges. Casting Arc Beyond the Edge causes Iuno to shift position and deal Aero DMG, considered as Resonance Liberation DMG. Directional input can be used to extend the travel distance. If Iuno is hit or launched into mid-air, casting Arc Beyond the Edge immediately makes her recover from the attack. Can be cast in mid-air.","Closing Refrain":"When not in Lunar Cycle, casting Moonring - Basic Attack Stage 3, Intro Skill, or Pulse of Origins replaces Iuno's Resonance Skill with Closing Refrain for 5s. Casting Closing Refrain unleashes a flurry of strikes, dealing Aero DMG, and activates Lunar Cycle.","Pulse of Origins":"Dash forward, dealing Aero DMG.","Unfinished Refrain":"When in Lunar Cycle - Half Moon, Iuno's Resonance Skill is replaced with Unfinished Refrain. Casting Unfinished Refrain unleashes a flurry of strikes, dealing Aero DMG. Shares the same Cooldown as Closing Refrain."},"name":"Foresight Fugue"}},"best_weapon":404,"description":"She is favored by fate under one name, and swept away by it in another. Yet never once has she been defeated, nor has she ever yielded. Now, witness the defiant Priestess. Witness what keeps her striding forward, never to look back. Witness how she walks the intricate web of destiny and becomes the only answer.","echo_set":[1018,1017],"element":"Aero","forte_circuit":{"details":{"Blessing of the Wan Light":"The receiving Resonator gains 4% all DMG Amplification for 10s, stacking up to 10 times. Gaining new stacks resets the duration. This effect ends early if the receiving Resonator is switched off the field.","Full Moon Domain":"Resonators inside the domain periodically restore HP and STA. Gaining a Shield inside the domain grants 1 stack of Blessing of the Wan Light. This effect can be triggered once every 0.5s.","Heavy Attack - Absolute Fullness":"When Iuno's Concerto Energy is full, her Heavy Attack is replaced with Absolute Fullness. Casting Absolute Fullness ends Lunar Cycle, provides healing for nearby Resonators in the team, deals Aero DMG to nearby targets (considered as Resonance Liberation DMG), and conjures a Full Moon domain at her location. This effect can be triggered once every 25s. Can be cast in mid-air.","Lunar Cycle":"Iuno can activate Lunar Cycle by casting Resonance Skill - Closing Refrain or Resonance Liberation. Lunar Cycle has two states: Half Moon and New Moon. By default, Iuno enters the Half Moon state when activating Lunar Cycle and can switch between the two states by casting Heavy Attack - Flux.","Lunar Cycle - Half Moon":"Iuno attacks using the Moonring, restoring Sentience on hit. She can use Heavy Attack - Flux: Moonbow to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - New Moon. Heavy Attack - Flux: Moonbow can be cast in mid-air.","Lunar Cycle - New Moon":"Iuno attacks using the Moonbow. While in this state, casting Moonbow - Basic Attack, Resonance Skill - Arc Beyond the Edge, or Moonbow - Dodge Counter consumes Sentience to increase the skill's DMG Multiplier, restore additional Concerto Energy, and heal nearby Resonators in the team. Iuno can use Heavy Attack - Flux: Moonring to deal Aero DMG (considered as Resonance Liberation DMG) and switch to Lunar Cycle - Half Moon. Heavy Attack - Flux: Moonring can be cast in mid-air.","Lunar Cycle Notes":"When in Lunar Cycle: Iuno's Jump is replaced with Heavy Attack - Flux. STA won't recover when Iuno is in mid-air. Iuno's movement becomes Meandering, which consumes STA continuously in mid-air to move in a unique manner. Performing environmental interactions, using Utilities, or holding Jump will end Lunar Cycle.","Sentience":"Iuno can hold up to 100 points of Sentience. Casting Intro Skill restores 40 points of Sentience. Casting Resonance Liberation restores 60 points of Sentience. Casting Closing Refrain or Unfinished Refrain restores 25 points of Sentience. When Iuno is in Lunar Cycle, Moonring - Basic Attack, Moonring - Dodge Counter, and Mid-air Attack restore Sentience on hit."},"name":"Ebb and Flow"},"id":39,"inherent_skill1":{"description":"Every time Iuno casts Basic Attack, Heavy Attack, Dodge Counter, Resonance Skill, Resonance Liberation, or Intro Skill, she gains 1 Shield equal to 32% of her ATK for 15s. This Shield will not be passed on to the incoming Resonator.","name":"Waxing Ascent"},"inherent_skill2":{"description":"When Iuno casts Intro Skill or Resonance Liberation, she immediately gains 5 stacks of Blessing of the Wan Light.","name":"Derivation"},"intro_skill":{"description":"Deal Aero DMG.","name":"Illuminated Manifestation"},"name":"Iuno","outro_skill":{"description":"Attack the target to deal 100% Aero DMG. The incoming Resonator gains 50% Heavy Attack DMG Amplification for 14s. This effect ends early if they are switched off the field. Casting Outro Skill won't interrupt Heavy Attack - Absolute Fullness, and the Outro Skill effect still applies.","name":"From Gloom to Gleam"},"rarity":5,"resonance_chain":{"s1":"When Iuno is in Lunar Cycle, her ATK is increased by 40%. When Iuno is inside the Full Moon Domain, she additionally restores 1 point of Resonance Energy per second. Resonance Skill - Arc Beyond the Edge and Heavy Attack - Absolute Fullness become immune to interruption.","s2":"Resonators in the team with 10 stacks of Blessing of the Wan Light gain an additional 40% all DMG Amplification.","s3":"When Iuno is in Lunar Cycle, DMG dealt by Moonbow - Basic Attack, Resonance Skill - Arc Beyond the Edge, and Moonbow - Dodge Counter is Amplified by 65%. Within a certain period after performing Moonbow - Basic Attack or Moonbow - Dodge Counter, casting Resonance Skill - Arc Beyond the Edge does not reset the cycle of Moonbow - Basic Attack.","s4":"Casting Heavy Attack - Absolute Fullness grants a Shield equal to 160% of Iuno's ATK to all Resonators in the team for 30s, which cannot be passed on to the incoming Resonator.","s5":"Iuno gains 20% Resonance Liberation DMG Bonus.","s6":"The DMG Multiplier of Heavy Attack - Absolute Fullness is increased by 1600%. Upon casting this skill, Iuno re-enters Lunar Cycle - New Moon, gains 100 points of Sentience, and resets all the cooldown of Resonance Skill - Arc Beyond the Edge."},"stats":{"ATK":{"base":36,"max":450},"DEF":{"base":92,"max":1124},"HP":{"base":842,"max":10525},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 attacks, dealing Aero DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.","Heavy Attack":"Consume Stamina to attack the target, dealing Aero DMG.","Mid-air Attack":"Jianxin consumes Stamina to plunge and unleash a powerful kick, dealing Aero DMG."},"name":"Fengyiquan"},"resonance_liberation":{"details":{"Overview":"Creates a strong wind field, continuously pulling targets within the wind field to the center and causing Aero DMG. When the wind field disappears, it will cause Aero DMG to all targets within the range again."},"name":"Purification Force Field"},"resonance_skill":{"details":{"Chi Counter":"When Jianxin is attacked in the Parry Stance, she does not take damage and immediately performs Chi Counter, dealing Aero DMG.","Chi Parry":"Release the Resonance Skill during Parry Stance to interrupt Parry Stance and cast Chi Parry, dealing Aero DMG.","Parry Stance":"Hold Resonance Skill to enter Parry Stance."},"name":"Calming Air"}},"best_weapon":400,"description":"Jianxin, a Taoist monk and successor of Fengyiquan, has dedicated her life to mastering the ultimate martial art. With the power to harness and transform environmental Chi, she can create protective barriers that purify both body and mind.","echo_set":[1001],"element":"Aero","forte_circuit":{"details":{"After-effect":"When Zhoutian Progress ends, regain a shield according to the Zhoutian Progress you reached; as the shield provided by Heavy Attack: Primordial Chi Spiral persists, restore HP for the on-field character once every 6s.","Chi":"Jianxin can hold up to 120 Chi. Chi is obtained when Normal Attack Fengyiquan hits the target; when Resonance Skill Calming Air is cast; when Resonance Skill Chi Counter or Chi Parry hits the target; and when Intro Skill Essence of Tao hits the target.","Heavy Attack: Primordial Chi Spiral":"When \"Chi\" is stacked to its max, hold Heavy Attack to cast Primordial Chi Spiral and start Zhoutian Progress.","Zhoutian Progress":"Jianxin's anti-interruption is increased, and her damage taken is reduced by 50%. Jianxin continuously consumes \"Chi\" and casts Chi Strike to attack targets nearby, dealing Aero DMG. As Zhoutian Progress accumulates, Jianxin reaches different Zhoutian and gains effects accordingly.","Zhoutian Stages":"Before Minor Zhoutian: Gain Zhoutian Progress 1 shield. When Zhoutian Progress is interrupted, cast Pushing Punch to attack the target, dealing Aero DMG. \u2022 Minor Zhoutian: Gain Zhoutian Progress 2 shield and cast Shock to attack the target, dealing Aero DMG. \u2022 Major Zhoutian: Inner: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. \u2022 Major Zhoutian: Outer: Gain Zhoutian Progress 3 shield and cast Shock to attack the target, dealing Aero DMG. When you release Basic Attack button, interrupt Zhoutian Progress and lose all \"Chi\". When all \"Chi\" is consumed, end Zhoutian Progress."},"name":"Primordial Chi Spiral"},"id":21,"inherent_skill1":{"description":"Damage of Resonance Liberation Purification Force Field is increased by 20%.","name":"Formless Release"},"inherent_skill2":{"description":"The shield obtained with Heavy Attack Primordial Chi Spiral is increased by 20%.","name":"Reflection"},"intro_skill":{"description":"Pull targets within the range, dealing Aero DMG.","name":"Essence of Tao"},"name":"Jianxin","outro_skill":{"description":"The next character (or other characters on a nearby team that activates an Outro Skill) gains 38% Resonance Liberation DMG Deepen for 14s or until the Character is switched.","name":"Transcendence"},"rarity":5,"resonance_chain":{"s1":"After casting Intro Skill Essence of Tao, Jianxin gains 100% extra \"Chi\" from Basic Attacks for 10s.","s2":"Resonance Skill Calming Air can be used 1 more time.","s3":"After staying in the Parry Stance of Calming Air for 2.5s, Resonance Skill Chi Counter becomes immediately available.","s4":"When performing Forte Circuit Heavy Attack: Primordial Chi Spiral, Jianxin's Resonance Liberation Purification Force Field damage is increased by 80% for 14s.","s5":"The range of Resonance Liberation Purification Force Field is increased by 33%.","s6":"During Forte Circuit Heavy Attack: Primordial Chi Spiral, if Jianxin performs Pushing Punch, enhanced Resonance Skill Special Chi Counter can be used 1 time(s) in 5s. Special Chi Counter: Inflicts Aero DMG equal to 556.67% of Jianxin's ATK (regarded as Heavy Attack DMG) and grants a Zhoutian Progress 4 Shield (affected by Inherent Skill Reflection)."},"stats":{"ATK":{"base":27,"max":338},"DEF":{"base":92,"max":1124},"HP":{"base":1129,"max":14113},"crit_dmg":1.5,"crit_rate":0.05,"energy":150},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks to deal Spectro DMG. After Basic Attack Stage 3, press Normal Attack at the right time to cast Basic Attack Breakthrough, which can be followed by Stage 4 by pressing Normal Attack again. Stage 4 can also be triggered by dodging after Stage 3 and pressing Normal Attack within a short time.","Dodge Counter":"After a successful Dodge, quickly use Basic Attack to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough. If Breakthrough is not followed by Basic Attack Stage 4, press Normal Attack on the ground within a short time to cast Stage 4.","Heavy Attack":"Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a short time to cast Basic Attack Stage 3.","Mid-air Attack":"Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a short time to cast Basic Attack Stage 3."},"name":"Routine Negotiation"},"resonance_liberation":{"details":{"Rekindle":"Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. While in Inferno Mode, the DMG Multiplier of Basic Attack is increased.","The Last Stand":"When in Inferno Mode, The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode. Casting it deals Spectro DMG and ends Inferno Mode."},"name":"Between Dawn and Dusk"},"resonance_skill":{"details":{"Crisis Response Protocol":"When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill becomes Crisis Response Protocol. Hold Skill to enter Ready Stance (immune to interruption; ends early if switched off). On release or when duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG.","Forcible Riposte (hit while ready)":"When attacked in Ready Stance, reduce that instance of DMG by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG, Stagnating the target, and further reducing their Vibration Strength by 5%. Zani takes 30% less DMG for the next 2s.","Heliacal Ember & Sunburst":"Casting Targeted Action or Forcible Riposte inflicts a stack of Helical Ember on hit and recovers Blaze before entering Sunburst mode. While in Sunburst, Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.","Pinpoint Strike (block success)":"When attacked while in the block stance, reduce this instance of DMG by 100% and Stagnate nearby targets, then cast Pinpoint Strike, dealing Spectro DMG and further reducing their Vibration Strength by 5%. Zani takes 30% less DMG for the next 2s.","Standard Defense Protocol":"Attack the target to deal Spectro DMG and enter a block stance (ends early if Zani is switched off-field). Press Normal Attack within a short time to perform Basic Attack Stage 3, recovering 10 Redundant Energy and Stagnating the target on hit."},"name":"Restless Watch"}},"best_weapon":403,"description":"A member of Averardo Vault's security team and holder of Best Employee for longer than she cares to count. She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.","echo_set":[1012],"element":"Spectro","forte_circuit":{"details":{"Blaze":"Max 100 (150 in Inferno Mode). Casting Targeted Action or Forcible Riposte grants Blazes. Every Heliacal Ember stack converted from Spectro Frazzle grants 5 Blazes. Casting Rekindle grants 50 Blazes.","Heliacal Ember":"When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle on a target, immediately consume all Spectro Frazzle stacks to trigger the corresponding DMG, then convert the stacks into an equal number of Heliacal Embers. Each conversion grants Blaze based on the stacks consumed. Heliacal Ember is capped at 60 stacks (6s each), and its stacks are also counted toward the Spectro Frazzle stacks for Eternal Radiance Sonata.","Redundant Energy":"Max 100. Gained when Normal Attacks, Intro Skill Immediate Execution, Resonance Skill Standard Defense Protocol, or Pinpoint Strike hit a target. Cannot be obtained in Inferno Mode.","Scorching Light":"In Inferno Mode, Heavy Slash - Daybreak, - Dawning, - Nightfall, and - Lightsmash become available, dealing Spectro DMG considered both Heavy Attack DMG and Spectro Frazzle DMG. Entering Ready Stance reduces a timed instance of DMG by 100% and Stagnates nearby targets before performing Heavy Slash - Lightsmash; after Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall (consumes up to 40 Blazes, gaining extra DMG per Blaze). Numerous conditional rules replace Basic Attack with Daybreak or Dawning based on Blaze thresholds (>30) and will consume Blazes."},"name":"There Will Be A Light"},"id":13,"inherent_skill1":{"description":"Casting Intro Skill Immediate Execution grants 12% Spectro DMG Bonus for 14s.","name":"Quick Response"},"inherent_skill2":{"description":"When in Ready Stance, all DMG taken is reduced by 40%.","name":"Fear No Pain"},"intro_skill":{"description":"Attack the target, dealing Spectro DMG.","name":"Immediate Execution"},"name":"Zani","outro_skill":{"description":"Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember on the target. Each stack increases DMG dealt by 10% (considered Spectro Frazzle DMG). Spectro DMG dealt by other Resonators to that target is Amplified by 20% for 20s.","name":"Beacon For the Future"},"rarity":5,"resonance_chain":{"s1":"Casting Targeted Action or Forcible Riposte grants 50% Spectro DMG Bonus for 14s. Immune to interruptions while casting Resonance Skill Heavy Slash - Nightfall.","s2":"Crit. Rate +20%. DMG Multiplier of Targeted Action and Forcible Riposte +80%.","s3":"In Inferno Mode, every 1 Blaze consumed increases the DMG Multiplier of The Last Stand by 8%, up to 1200%.","s4":"Casting Intro Skill Immediate Execution increases all teammates' ATK by 20% for 30s.","s5":"DMG Multiplier of Resonance Liberation Rekindle +120%.","s6":"DMG Multipliers of Heavy Slash - Daybreak/Dawning/Nightfall/Lightsmash +40%. Every Blaze consumed further increases the DMG Multiplier of Heavy Slash - Nightfall by 40% on hit. If Blaze < 70, immediately restore 70 Blazes once per Inferno Mode. Within 8s after entering Inferno Mode, fatal damage leaves Zani at 1 HP once."},"stats":{"ATK":{"base":35,"max":438},"DEF":{"base":93,"max":1137},"HP":{"base":862,"max":10775},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 3 consecutive attacks, dealing Havoc DMG. Performing Stage 3 enters Reincarnate state.","Dodge Counter":"Press Normal Attack after a successful Dodge to attack the target, dealing Havoc DMG. Follow-up with Normal Attack to cast Stage 3.","Heavy Attack":"Consume STA to attack the target, dealing Havoc DMG. Follow up with Normal Attack to cast Basic Attack Stage 2.","Mid-air Attack":"Consume STA to perform a Plunging Attack, dealing Havoc DMG.","Scarlet Coda":"Every 25s, Phrolova can enter Compose state. When she has 6 Volatile Notes, is in Compose, and not in Resolving Chord, Heavy Attack is replaced with Scarlet Coda. Scarlet Coda consumes STA to deal Havoc DMG, pulling nearby targets. This counts as Resonance Skill DMG and Echo Skill. Each stack of Aftersound increases Scarlet Coda\u2019s DMG Multiplier. Casting ends Compose and activates Resolving Chord."},"name":"Movement of Life and Death"},"resonance_liberation":{"details":{"Basic Attack \u2014 Hecate":"Perform up to 2 consecutive attacks, dealing Havoc DMG (considered Echo Skill DMG).","Cues (when Phrolova is active)":"Cue \u2014 Basic Attack: Press Normal Attack to command Hecate to cast Basic Attack \u2013 Hecate. For every 2 Basic Attack \u2013 Hecate casts, the next one is Enhanced Attack \u2013 Hecate. \u2022 Cue \u2014 Dodge: Press Dodge to command Hecate to dodge; Hecate takes no damage if a hit is successfully dodged. Cue \u2014 Reset: Press Jump to reset Hecate\u2019s position. Cue \u2014 Curtain Call: Press Resonance Liberation to command Hecate to cast Curtain Call and end Maestro.","Curtain Call":"Deals Havoc DMG, Stagnates and pulls targets, and consumes all Volatile Notes. Casting Curtain Call ends Maestro and the Resolving Chord state.","Curtain Call \u2014 Triggers":"Can be cast in the following cases: \u2022 Press Resonance Liberation while Phrolova is active during Maestro. \u2022 While in Maestro and Phrolova is on the field, switching to another Resonator into their Intro Skill. \u2022 When Phrolova is not the active Resonator and Maestro ends, switch back into Maestro without casting Intro Skill. \u2022 While in Maestro state, press Resonance Liberation. \u2022 When in Resolving Chord, cast Resonance Liberation.","End of Maestro":"Switching back to Phrolova ends Maestro. Ending Maestro removes all Volatile Notes.","Enhanced Attack \u2014 Hecate: Cadena":"Casts Enhanced Attack \u2014 Hecate: Cadena when Volatile Note \u2013 Cadena is played, dealing Havoc DMG and Stagnating + pulling targets in (considered Echo Skill DMG).","Enhanced Attack \u2014 Hecate: Strings":"Casts Enhanced Attack \u2014 Hecate: Strings when Volatile Note \u2013 Strings is played, dealing Havoc DMG and Stagnating targets (considered Echo Skill DMG).","Enhanced Attack \u2014 Hecate: Winds":"Casts Enhanced Attack \u2014 Hecate: Winds when Volatile Note \u2013 Winds is played, dealing Havoc DMG and pulling targets in (considered Echo Skill DMG).","Hecate (when Phrolova is not active)":"Hecate takes no damage and automatically casts Basic Attack \u2013 Hecate to attack the target. When Resonators in the team cast Echo Skill, Hecate casts Enhanced Attack \u2013 Hecate to attack; this can trigger up to 10 times during one Maestro.","Maestro":"Phrolova floats and commands Hecate. Hecate shares Phrolova\u2019s stats and her damage is considered coming from Phrolova. Hecate\u2019s attacks do not remove Hazy Dream state.","Waltz of Forsaken Depths":"Phrolova\u2019s max Resonance Energy is 0 and this skill does not consume Resonance Energy. When in Resolving Chord, Waltz becomes available. Casting ends Resolving Chord and enters Maestro for 24s, gaining a large ATK increase and causing Volatile Notes to be played every 4s."},"name":"Waltz of Forsaken Depths"},"resonance_skill":{"details":{"Resonance Skill":"Attack the target and deal Havoc DMG. Casting this skill sends Phrolova into Reincarnate."},"name":"Whispers in a Fleeting Dream"}},"best_weapon":506,"description":"Phrolova, a Fractsidus Overseer walking the fine line between life and death, an uncanny, deadly conductor. A silent wave of her baton is enough to attune the very frequencies of being and conduct the symphonies of souls. The music of hers can sculpt a better world or, just as easily, summon a legion to wreak havoc.","echo_set":[1014,1011],"element":"Havoc","forte_circuit":{"details":{"Aftersound":"Hold up to 24 stacks. When Phrolova is not the active Resonator, casting Enhanced Attack \u2013 Hecate (Strings/Winds/Cadenza) grants 1 stack. Out of combat, all stacks of Aftersound are removed every 30s.","Basic Attack - Movement of Fate and Finality":"When in Reincarnate, press Normal Attack on the ground to cast this skill, Stagnating the target and dealing Havoc DMG (considered Resonance Skill DMG), then ending Reincarnate.","Resonance Skill - Murmurs in a Haunting Dream":"When in Reincarnate, press Resonance Skill on the ground to cast Murmurs in a Haunting Dream, dealing Havoc DMG (considered Resonance Skill DMG) and ending Reincarnate.","Volatile Note":"Hold up to 6 Volatile Notes. When at max, gaining a new Note moves all Notes left, removing the leftmost Note (Strings or Winds). Triggers: hitting a target with Basic Attack Stage 3 or Movement of Fate and Finality grants 1 Volatile Note \u2013 Strings; hitting with Whispers in a Fleeting Dream or Murmurs in a Haunting Dream grants 1 Volatile Note \u2013 Winds. When Inherent Skill \u2013 Accidental is active, casting Suite of Quietus, Suite of Immortality, or Echo Skill grants 1 Volatile Note \u2013 Cadenza. Phrolova cannot obtain Volatile Notes during Resolving Chord."},"name":"Rhapsody of a New World"},"id":8,"inherent_skill1":{"description":"Casting Echo Skill grants increased resistance to interruption and reduces damage taken by 30% for 15s. After casting Suite of Quietus, Suite of Immortality, and Echo Skill, the next Volatile Note becomes Volatile Note \u2013 Cadenza.","name":"Accidental"},"inherent_skill2":{"description":"Obtain 10 stacks of Aftersound upon entering battle (cannot trigger again within 4s after exiting combat). For every 1 stack of Aftersound, Crit. DMG is increased by 2.5%. When Aftersound reaches the max, each new stack increases Crit. DMG by 1%, up to 100%. The increased Crit. DMG is removed when Aftersound stacks are cleared.","name":"Octet"},"intro_skill":{"description":"Attack the target, dealing Havoc DMG. In Maestro, the next Suite of Quietus is replaced with Suite of Immortality (replacement is cancelled if Curtain Call is cast while in Maestro). Suite of Immortality deals Havoc DMG (considered Resonance Skill DMG) and Stagnates the target. Press Normal Attack shortly after casting to perform Basic Attack Stage 3.","name":"Suite of Quietus"},"name":"Phrolova","outro_skill":{"description":"The incoming Resonator gains 20% Havoc DMG Amplification and 25% Heavy Attack DMG Amplification for 14s or until they are switched out. If Phrolova is in Maestro when she casts this, Hecate also casts Enhanced Attack \u2013 Hecate 2 times when Phrolova is switched off the field during the same Maestro.","name":"Unfinished Piece"},"rarity":5,"resonance_chain":{"s1":"Increase the DMG Multiplier of Movement of Fate and Finality by 80% and Murmurs in a Haunting Dream by 80%. If Phrolova has fewer than 2 Volatile Notes while not in Maestro and stays out of combat for 4s, she gains Volatile Note \u2013 Cadenza until she has at least 2 Volatile Notes.","s2":"Increase the DMG Multiplier of Scarlet Coda by 75%. Aftersound additionally increases Scarlet Coda\u2019s DMG Multiplier by 75%. Casting Scarlet Coda grants 14 stacks of Aftersound.","s3":"Echo Skill DMG is Amplified by 80%. Casting Scarlet Coda converts all Volatile Notes to Volatile Notes \u2013 Cadenza in turn. Targets hit by Enhanced Attack \u2013 Hecate: Cadenza have their ATK reduced by 20% for 15s.","s4":"Casting Echo Skill grants all Resonators 20% Attribute DMG Bonus for 30s.","s5":"Upon entering Maestro, generate a field that Stagnates nearby targets for 4s. Leaving Maestro or switching Resonators removes the Stagnation early. Damage taken during Maestro is reduced by 30%.","s6":"Increase the DMG Multiplier of Enhanced Attack \u2013 Hecate by 24%. During Movement of Fate and Finality and Murmurs in a Haunting Dream, command Hecate to cast 1 Apparition of Beyond \u2013 Hecate, dealing Havoc DMG (considered Echo Skill DMG) and granting 8 stacks of Aftersound on hit. If Phrolova is not the active Resonator during Maestro, targets take 40% more DMG from Hecate and Phrolova; if she is active, gain 60% Havoc DMG Bonus."},"stats":{"ATK":{"base":35,"max":438},"DEF":{"base":93,"max":1137},"HP":{"base":862,"max":10775},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Rover casts up to 4 consecutive attacks, dealing Spectro DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.","Heavy Attack":"Rover consumes Stamina, dealing Spectro DMG.","Heavy Attack: Aftertune":"After Heavy Attack Resonance or Dodge Counter hits a target, press the Basic Attack button to perform Heavy Attack Aftertune, dealing Spectro DMG.","Heavy Attack: Resonance":"After Basic Attack III or Heavy Attack, press the Basic Attack button at the right time to perform Heavy Attack Resonance, dealing Spectro DMG.","Mid-air Attack":"Rover consumes Stamina to perform a Mid-Air Plunging Attack, dealing Spectro DMG."},"name":"Vibration Manifestation"},"resonance_liberation":{"details":{"Echoing Orchestra":"Channel Spectro energy to attack the target area, causing a blast after a short delay, dealing Spectro DMG and applying 6 stacks of Spectro Frazzle."},"name":"Echoing Orchestra"},"resonance_skill":{"details":{"Resonating Slashes":"Rover launches an attack forward, dealing Spectro DMG."},"name":"Resonating Slashes"}},"best_weapon":200,"description":"A mysterious Resonator with the power to absorb all sounds. Currently journeying to find their lost memories.","echo_set":[1012],"element":"Spectro","forte_circuit":{"details":{"Diminutive Sound":"Rover can hold up to 100 \"Diminutive Sounds\". Gain Diminutive Sound on hit from Normal Attack Vibration Manifestation and from Heavy Attack Aftertune. Gain Diminutive Sound upon casting Intro Skill Waveshock.","Resonance Skill: Resonating Echoes":"After Resonance Skill Resonating Spin ends, press the Basic Attack button to cast Resonating Echoes. Rover performs attacks forward, dealing Spectro DMG considered as Resonance Skill DMG.","Resonance Skill: Resonating Spin":"If \"Diminutive Sound\" exceeds 50 when Resonance Skill is used, Rover consumes 50 \"Diminutive Sound\" to cast Resonating Spin, dealing Spectro DMG. This damage is considered as Resonance Skill DMG and applies 2 stacks of Spectro Frazzle along with Shimmer.","Shimmer":"Shimmer prevents Spectro Frazzle stacks from reducing over time."},"name":"World in a Grain of Sand"},"id":26,"inherent_skill1":{"description":"Damage dealt by Rover's Resonance Skill Resonating Echoes is increased by 60%.","name":"Reticence"},"inherent_skill2":{"description":"Rover's ATK is increased by 15% for 5s upon casting Heavy Attack Resonance.","name":"Silent Listener"},"intro_skill":{"description":"Rover attacks the target, dealing Spectro DMG.","name":"Waveshock"},"name":"Rover: Spectro","outro_skill":{"description":"Rover generates an area of stasis surrounding the next character (or other characters on a nearby team that activates an Outro Skill) over 3s.","name":"Instant"},"rarity":5,"resonance_chain":{"s1":"Rover's Crit. Rate is increased by 15% for 7s when casting Resonance Skill Resonating Slashes or Resonating Spin.","s2":"Rover's Spectro DMG Bonus is increased by 20%.","s3":"Rover's Energy Regen is increased by 20%.","s4":"When casting Resonance Liberation Echoing Orchestra, continuously restores HP for all team members: HP equal to 20% of Rover's ATK will be restored every second for 5s.","s5":"Rover's Resonance Liberation DMG Bonus is increased by 40%.","s6":"Resonance Skill Resonating Slashes and Resonating Spin reduce the target's Spectro DMG RES by 10% on hit for 20s."},"stats":{"ATK":{"base":30,"max":375},"DEF":{"base":112,"max":1369},"HP":{"base":912,"max":11400},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Fusion DMG.","Basic Attack - Starfall":"Attack the target, dealing Fusion DMG.","Dodge Counter":"Press Normal Attack after a successful Dodge to counterattack, dealing Fusion DMG.","Heavy Attack":"Consume STA to attack the target, dealing Fusion DMG.","Heavy Attack - Wolf's Claw":"When Wolflame reaches 50 points and Wolfaith reaches 1 point, Heavy Attack is replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG. Consumes 50 points of Wolflame and grants 1 point of Wolfaith. Can also trigger after Mid-air Attack \u2013 Firestrike or Heavy Attack \u2013 Wolf's Gnawing by pressing Normal Attack in time.","Heavy Attack - Wolf's Gnawing":"When Wolflame reaches 50 points, Heavy Attack is replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG. Does not restore Wolflame. Consumes 50 points of Wolflame and grants 1 point of Wolfaith.","Mid-air Attack":"Consume STA to perform up to 3 attacks in mid-air, dealing Fusion DMG. The cycle will not reset.","Mid-air Attack - Firestrike":"When Wolflame reaches 50 points, Mid-air Attack Stage 3 is replaced by Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG). Consumes 50 points of Wolflame and grants 1 point of Wolfaith.","Plunging Attack":"Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After, press Normal Attack in time to perform Basic Attack Starfall."},"name":"Flaming Star"},"resonance_liberation":{"details":{"Burning Matchpoint":"Normal Attacks restore 500% more Wolflame on hit. Cannot perform Shewolf's Hunt or Feral Fang in this state.","Fire-Kissed Glory":"Attack the target and deal Fusion DMG. Consumes 100 Wolflame and all Wolfaith. Can be used to chain into Resonance Skill Foebreaker. Can be cast mid-air.","Pack Hunt":"All Resonators gain Pack Hunt for 35s: +6% ATK, +10% Fusion DMG against Overlord/Calamity targets. If there are 3 Fusion Resonators, Fusion DMG Bonus increases by 10%. Casting Intro Skill enhances Pack Hunt, granting an additional +6% ATK to the team (max 18%).","Resonance Skill - Foebreaker":"Consume all Wolflame to perform Foebreaker, dealing Fusion DMG and entering Burning Matchpoint."},"name":"Fire-Kissed Glory"},"resonance_skill":{"details":{"Resonance Skill - Feral Fang":"Lupa locks onto a target, dealing Fusion DMG and restoring 15 Wolflame. DMG Multiplier to marked targets is increased by 50%. Enters cooldown if not cast in time or if Lupa is switched out.","Shewolf's Hunt":"Hurl Wildfire Banner at the target, dealing Fusion DMG and restoring 15 Wolflame. Mark the target for 8s. After performing this skill, Lupa can perform Feral Fang within a certain period."},"name":"Shewolf's Hunt"}},"best_weapon":103,"description":"A Gladiator of Septimont, a radiant star of the arena. Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.","echo_set":[1016],"element":"Fusion","forte_circuit":{"details":{"Resonance Skill - Dance With the Wolf":"When Wolffaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Consumes all Wolffaith to deal Fusion DMG (considered Resonance Liberation DMG). Can be used in mid-air near ground.","Resonance Skill - Dance With the Wolf: Climax":"When Wolffaith reaches 2 points in Burning Matchpoint, Resonance Skill becomes Dance With the Wolf: Climax. Consumes all Wolffaith, deals Fusion DMG (considered Resonance Liberation DMG), and ends Burning Matchpoint.","Resonance Skill - Set the Arena Ablaze":"Within 8s after casting Dance With the Wolf / Climax, Lupa stays on the field after switching out and backs up the active Resonator during Resonance Liberation, dealing Fusion DMG (considered Resonance Skill DMG). Can trigger once during its duration.","Wildfire Banner":"Lupa\u2019s ATK is increased by 12% for 8s when performing: Resonance Skill Feral Fang, Heavy Attack - Wolf\u2019s Gnawing / Wolf\u2019s Claw / Mid-air Attack - Firestrike, Resonance Liberation Fire-Kissed Glory, or Dance With the Wolf / Dance With the Wolf: Climax.","Wolffaith":"Hold up to 2. Lasts 10s, duration resets when restored. Each remaining point at expiration converts to 50 Wolflame. Restore 1 Wolffaith when casting Heavy Attack - Wolf\u2019s Gnawing / Wolf\u2019s Claw / Firestrike.","Wolflame":"Hold up to 100. Restores when Normal Attacks hit, during Resonance Skill, or Resonance Liberation."},"name":"Ignis Lupa"},"id":10,"inherent_skill1":{"description":"After dashing for 2.5s, Lupa enters Sprint. Next Basic Attack is replaced with Basic Attack - Starfall. Gain increased interruption resistance while casting Wolf\u2019s Gnawing, Wolf\u2019s Claw, and Firestrike.","name":"Remember My Name"},"inherent_skill2":{"description":"Defeating a marked target resets Shewolf\u2019s Hunt cooldown. Resonance Liberation - Glory: Casting Fire-Kissed Glory grants Glory for 35s. Attacks ignore 3% Fusion RES (up to 9%). With 3 Fusion Resonators, ignore +6% Fusion RES.","name":"Applause of Victory"},"intro_skill":{"description":"Attack the target, dealing Fusion DMG. Press Normal Attack after casting to chain into Mid-air Attack Stage 3. When Lupa enters Wild Hunt, Intro becomes Nowhere to Run!, removing Pack Hunt and Glory, dealing Fusion DMG (considered Resonance Liberation DMG).","name":"Try Focusing, Eh?"},"name":"Lupa","outro_skill":{"description":"Incoming Resonator gains 20% Fusion DMG Amp and 25% Basic Attack DMG Amp for 14s or until switched out.","name":"Stand by Me, Warrior"},"rarity":5,"resonance_chain":{"s1":"Casting Fire-Kissed Glory recovers 10 Concerto Energy, increases Crit. Rate by 20% for 10s, and grants immunity when casting Dance With the Wolf: Climax.","s2":"Performing Fire-Kissed Glory, Wolf\u2019s Gnawing / Wolf\u2019s Claw / Firestrike grants all Resonators 20% Fusion DMG Bonus for 30s (stacks 2 times).","s3":"Increases Nowhere to Run! DMG by 100%. Pack Hunt no longer requires 3 Fusion Resonators. Glory effect modified: Fire-Kissed Glory additionally grants Glory, causing Resonators to ignore 15% Fusion RES for 35s.","s4":"Increases Dance With the Wolf: Climax DMG by 125%.","s5":"Casting Try Focusing, Eh? or Nowhere to Run! grants 15% Resonance Liberation DMG Bonus for 10s.","s6":"Dance With the Wolf: Climax, Fire-Kissed Glory, and Nowhere to Run! ignore 30% DEF. Feral Fang restores 100 Wolflame on hit (1 per 20s). Dance With the Wolf becomes usable outside Burning Matchpoint. Casting Nowhere to Run! no longer ends Pack Hunt or Glory."},"stats":{"ATK":{"base":31,"max":388},"DEF":{"base":97,"max":1186},"HP":{"base":953,"max":11913},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"broadblade"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Danjin performs up to 3 consecutive attacks, dealing Havoc DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.","Dodge Counter: Ruby Shades":"After a successful Dodge Counter, Danjin can use Resonance Skill Crimson Fragment to cast the Resonance Skill Crimson Erosion.","Heavy Attack":"Danjin combines her Forte with the blade in her hand and consumes Stamina to launch consecutive attacks, dealing Havoc DMG.","Mid-air Attack":"Consumes Stamina to perform a mid-air Plunging Attack, dealing Havoc DMG."},"name":"Execution"},"resonance_liberation":{"details":{"Crimson Bloom":"Danjin frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack, dealing Havoc DMG."},"name":"Crimson Bloom"},"resonance_skill":{"details":{"Carmine Gleam":"Danjin attacks the target, dealing Havoc DMG.","Crimson Erosion":"After Basic Attack II, Dodge Counter, or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG. When Crimson Erosion II hits a target, apply Incinerating Will to it.","Incinerating Will":"Danjin's damage dealt to targets marked with Incinerating Will is increased by 20%.","Incinerating Will (HP Cost)":"When casting Incinerating Will, each attack consumes 3% of Danjin's Max HP. When HP is less than 1%, this no longer consumes HP.","Sanguine Pulse":"Use Resonance Skill after Basic Attack III to perform up to 3 consecutive attacks, dealing Havoc DMG."},"name":"Crimson Fragment"}},"best_weapon":201,"description":"With a vengeful blade of condensed blood in hand, Ranger Danjin hunts down thieves and bandits for retribution. She journeys to distant lands in pursuit of justice.","echo_set":[1007],"element":"Havoc","forte_circuit":{"details":{"Heavy Attack: Chaoscleave":"After accumulating 60 Ruby Blossom, long press Basic Attack to consume all Ruby Blossom to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack damage, and restoring HP to Danjin.","Heavy Attack: Scatterbloom":"Use Basic Attack after Heavy Attack Chaoscleave to launch Shatter to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.","Overcapped Blossom":"If current Ruby Blossom exceeds 120, this consumes 120 Ruby Blossom to increase the damage multiplier of Chaoscleave and Scatterbloom performed this time.","Ruby Blossom":"Danjin obtains Ruby Blossom when using Resonance Skill Crimson Fragment."},"name":"Serene Vigil"},"id":30,"inherent_skill1":{"description":"The damage of the Resonance Skill Crimson Erosion triggered by Dodge Counter: Ruby Shades is increased by 20%. The HP cost and stacks of Ruby Blossom recovered are doubled.","name":"Crimson Light"},"inherent_skill2":{"description":"After casting Resonance Skill Sanguine Pulse, Danjin's Heavy Attack DMG is increased by 30% for 5s.","name":"Overflow"},"intro_skill":{"description":"With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.","name":"Vindiction"},"name":"Danjin","outro_skill":{"description":"The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Havoc DMG Deepen for 14s or until the character is switched.","name":"Duality"},"rarity":4,"resonance_chain":{"s1":"When Danjin attacks a target with Incinerating Will, her ATK is increased by 5% for 6s, stacking up to 6 times. Danjin loses 1 stack each time she takes damage.","s2":"When Danjin attacks a target with Incinerating Will, her damage dealt is increased by 20%.","s3":"Resonance Liberation DMG Bonus is increased by 30%.","s4":"When Danjin has more than 60 Ruby Blossom, her Crit. Rate is increased by 15%. This effect lasts until the end of Heavy Attack: Scatterbloom even after all Ruby Blossom is consumed when casting Heavy Attack: Chaoscleave.","s5":"Danjin's Havoc DMG Bonus is increased by 15%, and further increased by another 15% when her HP is lower than 60%.","s6":"Heavy Attack Chaoscleave increases the ATK of all team members by 20% for 20s."},"stats":{"ATK":{"base":21,"max":263},"DEF":{"base":94,"max":1149},"HP":{"base":755,"max":9438},"crit_dmg":1.5,"crit_rate":0.05,"energy":100},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Electro DMG.","Dodge Counter":"Press Normal Attack after a successful Dodge to attack the target, dealing Electro DMG.","Dodge Counter \u2013 Heavy Attack: Steelclash":"When Prowess is full, Dodge Counter is replaced with Dodge Counter \u2013 Heavy Attack: Steelclash, dealing Electro DMG (counted as Heavy Attack DMG).","Dodge Counter \u2013 Thunderoar: Backstep":"When Ascendancy is full, press Normal Attack following a successful Dodge on the ground to cast Dodge Counter \u2013 Thunderoar: Backstep in place of Dodge Counter, then cast Heavy Attack: Steelclash, dealing Electro DMG (counted as Heavy Attack DMG).","Heavy Attack - Steelclash":"Consume Stamina to strike, dealing Electro DMG. Press Normal Attack shortly after performing Heavy Attack to perform Basic Attack Stage 2.","Heavy Attack \u2013 Thunderoar: Backstep":"When Prowess is full, Heavy Attack \u2013 Steelclash is replaced with Thunderoar: Backstep, dealing Electro DMG and consuming all Prowess. While in action, release or press Normal Attack within a certain period to perform Thunderoar: SpinSlash.","Heavy Attack \u2013 Thunderoar: SpinSlash":"Slashes in place if Augusta remains on the ground for a period after Backstep is interrupted.","Heavy Attack \u2013 Thunderoar: Uppercut":"Press Jump when Prowess is full to perform Thunderoar: Uppercut, dealing Electro DMG and consuming all Prowess.","Mid-air Attack":"Consume Stamina to perform Plunging Attack from mid-air, dealing Electro DMG.","Mid-air Dodge Counter":"Press Normal Attack after a successful Mid-air Dodge to perform Plunging Attack at the cost of Stamina, dealing Electro DMG.","Prowess":"Augusta can hold up to 100 points. Prowess is obtained when Basic Attack, Heavy Attack \u2013 Steelclash, Mid-air Attack, Mid-air Dodge Counter, Resonance Skill \u2013 Warrior's Blade, Dodge Counter, or Dodge Counter \u2013 Heavy Attack: Steelclash deals damage. Prowess is fully restored when casting Intro Skill \u2013 Stride of Goldenflare."},"name":"Hunter's Path"},"resonance_liberation":{"details":{"Majesty":"Can hold up to 2 stacks. Gain 1 stack when casting Resonance Skill \u2013 Undying Sunlight: Plunge, and 1 stack when teammates cast an Outro Skill while Battlesong of the Unyielding is active.","Ruler's Realm":"Lasts for 30s. When teammates cast an Intro Skill within Ruler's Realm, they gain a shield equal to 650 + 8% of Augusta's Max HP for 10s (unstackable; not passed to the incoming Resonator).","Sublime in the Sun":"When Majesty reaches 2 stacks, hold Resonance Liberation to cast Sublime in the Sun. Costs no Resonance Energy but consumes 2 stacks of Majesty.","Sublime in the Sun \u2013 Everbright Protector":"Deals Electro DMG (Heavy Attack DMG), ends the Sworn Allegiance state, and consumes all stacks of Crown of Wills. All other Resonators on the team are forced to leave the field.","Sublime in the Sun \u2013 Sunborne":"Deals Electro DMG (Heavy Attack DMG). After casting, press Normal Attack or Resonance Liberation to perform Sublime in the Sun \u2013 Everbright Protector.","Sword of Eternal Oath":"Press and release Resonance Liberation to sweep the Broadblade forward, dealing Electro DMG (treated as Heavy Attack DMG)."},"name":"Sunward Conquest"},"resonance_skill":{"details":{"Warrior's Blade":"Leaps and slams down her broadblade, dealing Electro DMG."},"name":"Warrior's Blade"}},"best_weapon":104,"description":"Ephor of Septimont. The undying sun eternally ablaze, and a banner under which defeat does not exist. She comes. She sees. She conquers. With blade held high, she awaits the next challenger or the fate that claims it cannot be defied.","echo_set":[1018,1002],"element":"Electro","forte_circuit":{"details":{"Ascendancy":"Augusta can hold up to 100. Obtained when Normal Attacks deal damage. Stride of Goldenflare restores 20% Ascendancy; Warrior's Blade restores 10%; Sword of Eternal Oath restores 40%.","Dodge Counter \u2013 Undying Sunlight: Strike":"When Ascendancy is full, press Resonance Skill after a successful ground/mid-air Dodge to cast this Strike, dealing Electro DMG (treated as Resonance Skill DMG).","Undying Sunlight: Leap":"Deals Electro DMG. Can be cast mid-air. Press Normal Attack or Resonance Skill during the action to cast Undying Sunlight: Plunge. Can be re-cast shortly after being interrupted.","Undying Sunlight: Plunge":"Consumes all Ascendancy to plunge and strike, dealing Electro DMG (treated as Heavy Attack DMG). Casting this skill grants 1 stack of Majesty. Can only be cast mid-air.","Undying Sunlight: Strike":"When Ascendancy is full, Resonance Skill \u2013 Warrior's Blade is replaced with Undying Sunlight: Strike, dealing Electro DMG. Can be cast mid-air. Press Normal Attack or Resonance Skill during the action to cast Undying Sunlight: Leap. Can be re-cast shortly after being interrupted."},"name":"Call Me By the Sun"},"id":25,"inherent_skill1":{"description":"When Augusta deals damage, she gains a shield equal to 350 + 2.5% of her Max HP for 5s (triggers once every 0.5s; unstackable; not passed to the incoming Resonator).","name":"Glory's Favor"},"inherent_skill2":{"description":"When out of combat for over 4s, if Majesty is less than 1 stack, restore 1 stack; fully restore Crown of Wills.","name":"Blazing Valor"},"intro_skill":{"description":"Deal Electro DMG.","name":"Stride of Goldenflare"},"name":"Augusta","outro_skill":{"description":"The next Resonator switched onto the field gains 15% DMG Amplification for all attributes for 14s (ends immediately if switched out). Casting this Outro grants 1 stack of Majesty and 1 stack of Crown of Wills to Augusta. Crown of Wills: Each stack grants 15% Electro DMG Bonus, up to 1 stack; all stacks are removed when Everbright Protector ends.","name":"Battlesong of the Unyielding"},"rarity":5,"resonance_chain":{"s1":"Each stack of Crown of Wills additionally increases Crit DMG by 15%. Max stacks increased to 2. Casting Stride of Goldenflare now grants 1 stack of Crown of Wills. Undying Sunlight: Strike/Leap/Plunge are now immune to interruption.","s2":"Crown of Wills grants more power: each stack increases Crit Rate by 20%. For every 1% Crit Rate over 100%, gain 2% Crit DMG (up to 100%).","s3":"DMG Multiplier of the following is increased by 25%: Thunderoar: Backstep/SpinSlash/Uppercut, Dodge Counter \u2013 Thunderoar: Backstep, Undying Sunlight: Plunge, Sublime in the Sun: Sunborne, Sublime in the Sun: Everbright Protector.","s4":"Casting Stride of Goldenflare increases the ATK of all Resonators in the team by 20% for 30s.","s5":"Shield value from Glory's Favor increased by 50%.","s6":"Max Crown of Wills stacks increased to 4. For every 1% Crit Rate over 150%, gain 2% Crit DMG (up to 50%). Performing Thunderoar: SpinSlash or Uppercut obtains 2 stacks of Crown of Wills every 1s while Engraved in Radiant Light. While casting SpinSlash or Uppercut, Thunder Rage triggers at the spot, dealing two instances of Electro DMG equal to 100% of Augusta's ATK each (treated as Heavy Attack DMG)."},"stats":{"ATK":{"base":37,"max":463},"DEF":{"base":91,"max":1112},"HP":{"base":824,"max":10300},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"broadblade"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Havoc DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.","Heavy Attack":"Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates Beyond Imagination. The longer the Basic Attack button is held, the more Imagination Roccia gains. Heavy Attack automatically casts when the button is released or Imagination reaches max.","Mid-air Attack":"Consume STA to perform a Plunging Attack, dealing Havoc DMG."},"name":"Pero, Easy"},"resonance_liberation":{"details":{"Resonance Liberation":"Roccia\u2019s improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia\u2019s Crit Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 point for 30s, up to 200 points."},"name":"Commedia Improvviso!"},"resonance_skill":{"details":{"Resonance Skill":"Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state."},"name":"Acrobatic Trick"}},"best_weapon":402,"description":"Assistant, prop master, and improv comedian, Roccia is always there to make sure the Troupe of Fools is at the ready. The Magic Box she carries appears to hold the world, or perhaps she had recreated a world inside the box.","echo_set":[1011],"element":"Havoc","forte_circuit":{"details":{"Basic Attack - Real Fantasy":"Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she launches into mid-air and activates Beyond Imagination.","Beyond Imagination":"When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy. Roccia exits this state when airborne ends or when switched off field.","Imagination":"Roccia can hold up to 300 Imagination. \u2022 Dealing DMG with Normal Attacks restores Imagination. \u2022 Hold Normal Attack to charge the next attack while restoring Imagination. \u2022 Casting Resonance Skill Acrobatic Trick restores 100 Imagination. \u2022 Casting Intro Skill Pero, Help restores 100 Imagination."},"name":"A Prop Master Prepares"},"id":15,"inherent_skill1":{"description":"Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.","name":"Immersive Performance"},"inherent_skill2":{"description":"After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box. Magic Box: \u2022 Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG. \u2022 The Magic Box lasts for 14s or until the Resonator is switched out.","name":"Super Attractive Magic Box"},"intro_skill":{"description":"Attack the target, dealing Havoc DMG. Use Basic Attack right after this to cast Basic Attack Stage 4.","name":"Pero, Help"},"name":"Roccia","outro_skill":{"description":"The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.","name":"Applause, Please!"},"rarity":5,"resonance_chain":{"s1":"Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy. Immune to interruptions when casting Basic Attack Real Fantasy.","s2":"Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 times. Upon reaching max stacks, it grants an additional 10% Havoc DMG Bonus for 30s.","s3":"Casting Intro Skill Pero, Help increases Roccia\u2019s Crit. Rate by 10% and Crit. DMG by 30% for 15s.","s4":"Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy\u2019s DMG Multiplier by 60% for 12s.","s5":"Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.","s6":"Casting Resonance Liberation Commedia Improvviso! grants the following for 12s: \u2022 Basic Attack Real Fantasy ignores 60% DEF. \u2022 Roccia lands after performing Basic Attack Real Fantasy Stage 3, activating Beyond Imagination and casting Basic Attack Reality Recreation (100% of Real Fantasy Stage 3 DMG, considered Heavy Attack DMG). Roccia is immune to interruptions while casting it. \u2022 Roccia lands after Reality Recreation, activating Beyond Imagination again. Reality Recreation is only available in Beyond Imagination state."},"stats":{"ATK":{"base":30,"max":375},"DEF":{"base":98,"max":1198},"HP":{"base":980,"max":12250},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Fusion DMG.","Basic Attack: Wooly Strike":"After the Basic Attack IV, press Basic Attack to attack the target, dealing Fusion DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.","Heavy Attack":"Encore consumes Stamina to attack the target, dealing Fusion DMG.","Mid-air Attack":"Encore consumes Stamina to perform a Plunging Attack, dealing Fusion DMG."},"name":"Wooly Attack"},"resonance_liberation":{"details":{"Basic Attack: Cosmos Frolicking":"During Cosmos Rampage, the Basic Attack is replaced with Cosmos: Frolicking, which performs up to 4 consecutive attacks, dealing Fusion DMG, considered as Basic Attack damage.","Cosmos: Dodge Counter":"During Cosmos Rampage, use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG, considered as Basic Attack damage.","Cosmos: Heavy Attack":"During Cosmos Rampage, the Heavy Attack is replaced with Cosmos: Heavy Attack, consuming Stamina to attack the target, dealing Fusion DMG, considered as Heavy Attack damage.","Overview":"As Encore loses control, Cosmos breaks free and wreaks havoc on its surroundings.","Resonance Skill: Cosmos Rampage":"During Cosmos Rampage, Flaming Woolies is replaced with Cosmos: Rampage, attacking the target with uncontrollable flames, dealing Fusion DMG, considered as Resonance Skill damage."},"name":"Cosmos Rave"},"resonance_skill":{"details":{"Energetic Welcome":"After casting Flaming Woolies, use Resonance Skill to launch Energetic Welcome to attack the target, dealing Fusion DMG.","Flaming Woolies":"Summon Cloudy and Cosmos to attack the target with high-temperature rays, dealing Fusion DMG."},"name":"Flaming Woolies"}},"best_weapon":501,"description":"A girl accompanied by one black and one white Wooly. Encore, consultant from the Black Shores, dreams of creating happy stories with candies, fairy tales, and her imagination.","echo_set":[1004],"element":"Fusion","forte_circuit":{"details":{"Dissonance":"Encore can hold up to 100 \"Dissonance\". When Normal Attack Wooly Attack hits the target, Encore restores \"Dissonance\". When Resonance Skill Flaming Woolies hits the target, Encore restores \"Dissonance\". When Resonance Skill Energetic Welcome hits the target, Encore restores \"Dissonance\". When Intro Skill Woolies Can Help hits the target, Encore restores \"Dissonance\". During the duration of Resonance Liberation Cosmos Rampage, hitting targets will restore \"Dissonance\" to Encore.","Resonance Liberation: Cloudy Frenzy":"When Encore's \"Dissonance\" is full, after casting a Heavy Attack, Encore will consume all \"Dissonance\" to enter the Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt \"Dissonance\". After the Dissonance state ends, Encore will cast Cloudy Frenzy, dealing Fusion DMG, considered as Resonance Liberation damage.","Resonance Liberation: Cosmos Rupture":"During Cosmos Rampage, when casting Heavy Attack, if \"Dissonance\" is full, Encore will consume all \"Dissonance\" to enter Cosmos' Dissonance state, reducing damage taken by 70%. Switching Characters does not interrupt \"Dissonance\". After Cosmos' Dissonance state ends, Encore will cast Cosmos Rupture, dealing Fusion DMG, considered as Resonance Liberation damage."},"name":"Black & White Woolies"},"id":20,"inherent_skill1":{"description":"During the Resonance Liberation Cosmos Rave, when Encore's HP is above 70%, DMG dealt is increased by 10%.","name":"Angry Cosmos"},"inherent_skill2":{"description":"When Resonance Skill Flaming Woolies or Resonance Skill Cosmos: Rave is cast, Encore's Fusion DMG Bonus is increased by 10% for 10s.","name":"Woolies Cheer Dance"},"intro_skill":{"description":"Encore pounces at the enemies with Cosmos, dealing Fusion DMG.","name":"Woolies Can Help!"},"name":"Encore","outro_skill":{"description":"Encore generates a Flame Zone centered around skill target, with a radius of 3m. Targets inside the Flame Zone are continuously burned, suffering Fusion DMG equal to 176.76% of Encore's ATK every 1.5s for 6s.","name":"Thermal Field"},"rarity":5,"resonance_chain":{"s1":"When Basic Attack hits a target, Encore's Fusion DMG Bonus is increased by 3%, stacking up to 4 times for 6s.","s2":"Encore additionally restores 10 Resonance Energy when casting Basic Attack Woolies Attack or Resonance Skill Energetic Welcome. This can be triggered once every 10s.","s3":"The DMG multiplier of Resonance Liberation Cloudy: Frenzy and Resonance Liberation Cosmos: Rupture is increased by 40%.","s4":"Resonance Liberation Cosmos: Rupture increases the Fusion DMG Bonus of all team members by 20% for 30s.","s5":"Resonance Skill DMG Bonus is increased by 35%.","s6":"During Resonance Liberation Cosmos: Rave, Encore gains 1 stack of \"Lost Lamb\" every time she deals damage, each stack increasing her ATK by 5% for 10s, stacking up to 6 times."},"stats":{"ATK":{"base":34,"max":425},"DEF":{"base":102,"max":1247},"HP":{"base":841,"max":10513},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 2 consecutive strikes, dealing Glacio DMG.","Basic Attack - Necessary Measures":"With Moldable Crystals, Carlotta's Basic Attack is replaced with Necessary Measures. Chain up to 3 strikes, dealing Glacio DMG. Each strike of Necessary Measures consumes 1 Moldable Crystal.","Dodge Counter":"Press Normal Attack shortly after a successful Dodge to deliver a riposte shot, dealing Glacio DMG. This consumes 1 Moldable Crystal.","Heavy Attack":"Deliver a charged attack at the target at the cost of STA, dealing Glacio DMG.","Heavy Attack - Containment Tactics":"When Carlotta's Substance is full, her Heavy Attack is replaced with Containment Tactics: consume all Substance to deal Glacio DMG and reduce the cooldown of Resonance Skill Art of Violence by 6s.","Mid-air Attack":"Perform a Plunging Attack at the cost of STA, dealing Glacio DMG. Using Basic Attack shortly after the landing will cast Customary Greetings.","Mid-air Attack - Customary Greetings":"Flip over the target and deliver a surprise shot, dealing Glacio DMG."},"name":"Silent Execution"},"resonance_liberation":{"details":{"Death Knell":"Carlotta fires musket shots and summons 4 crystal shards to attack, dealing Glacio DMG (Resonance Skill DMG). She moves in the input direction with each shot.","Deconstruction":"Dealing DMG to targets inflicted with Deconstruction ignores 18% of their DEF.","Era of New Wave":"Deal Glacio DMG to all targets in an area (considered Resonance Skill DMG) and inflict Deconstruction. Then activate Twilight Tango. Can be cast in mid-air close to the ground.","Fatal Finale":"Deal Glacio DMG to an area (Resonance Skill DMG). Twilight Tango ends after Fatal Finale.","Twilight Tango":"While active, press Normal Attack or Resonance Liberation to cast Death Knell. Each Death Knell grants 1 Meta Vector. With 4 Meta Vectors, cast Fatal Finale. All Substance is removed when entering/exiting Twilight Tango. Cannot perform Basic Attack Necessary Measures, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion during Twilight Tango."},"name":"Era of New Wave"},"resonance_skill":{"details":{"Chromatic Splendor":"Consume all Moldable Crystals and deal Glacio DMG. Resonance Skill enters cooldown after a while if Chromatic Splendor is not cast or Carlotta is switched off the field.","Dispersion":"Targets with Dispersion are immobilized for 1.5s.","Resonance Skill - Art of Violence":"Deal Glacio DMG and inflict Dispersion on the target. Press Resonance Skill again shortly after to cast Chromatic Splendor."},"name":"Art of Violence"}},"best_weapon":301,"description":"The second daughter of Montelli and an art investor unbound by convention, Carlotta moves seamlessly through social circles and business transactions while quietly handling the family's unspeakable troubles in secret. The blooming of a gem the taking of a life\u2014In her own name, she reshapes reality, giving it a new dimension.","echo_set":[1009],"element":"Glacio","forte_circuit":{"details":{"Final Bow":"When Substance is full, Carlotta enters the Final Bow state. Increases the DMG Multiplier of Resonance Liberation Era of New Wave, Resonance Liberation Death Knell, and Resonance Liberation Fatal Finale by 80%. This effect ends if Carlotta is switched off the field during Twilight Tango or when Twilight Tango ends.","Heavy Attack - Imminent Oblivion":"Carlotta activates Tinted Crystal every 22s. When Substance is full and Tinted Crystal is activated, hold Normal Attack to consume all Substance and cast Heavy Attack Imminent Oblivion, after which Tinted Crystal enters cooldown. Deals Glacio DMG (considered Resonance Skill DMG) and reduces the cooldown of Resonance Skill Art of Violence by 6s.","Moldable Crystal":"Carlotta can hold up to 6 Moldable Crystals. Cannot gain Moldable Crystals while in Twilight Tango triggered by Resonance Liberation. Restore 3 Moldable Crystals when casting Basic Attack Stage 2. Restore 3 Moldable Crystals when casting Heavy Attack. Restore 3 Moldable Crystals when casting Mid-air Attack Customary Greetings. Restore 3 Moldable Crystals when casting Intro Skill Wintertime Aria. Restore 3 Moldable Crystals when casting Resonance Skill Art of Violence. Restore 3 Moldable Crystals upon a successful Dodge.","Substance":"Carlotta can hold up to 120 points of Substance. Cannot gain Substance while in Twilight Tango triggered by Resonance Liberation. Restore 30 Substance when casting Intro Skill Wintertime Aria. Restore 10 Substance per Moldable Crystal consumed when casting Resonance Skill Chromatic Splendor. Restore 10 Substance per Moldable Crystal consumed when casting Basic Attack Necessary Measures. Consume 1 Moldable Crystal and restore 10 Substance upon casting Dodge Counter."},"name":"Lethal Repertoire"},"id":7,"inherent_skill1":{"description":"After casting Resonance Skill Chromatic Splendor, Carlotta can perform Mid-air Attacks while immune to DMG and interruptions until the attack lands. Additionally, reduces active Resonator's Flight STA cost by 20%.","name":"Flawless Purity"},"inherent_skill2":{"description":"Intro Skill Wintertime Aria, Resonance Skill Chromatic Splendor, Resonance Liberation Death Knell, and Heavy Attack Imminent Oblivion can inflict Deconstruction.","name":"Ars Gratia Artis"},"intro_skill":{"description":"Attack the target, dealing Glacio DMG.","name":"Wintertime Aria"},"name":"Carlotta","outro_skill":{"description":"Attack the target, dealing Glacio DMG equal to 794.2% of Carlotta's ATK.","name":"Closing Remark"},"rarity":5,"resonance_chain":{"s1":"When Carlotta deals DMG to a target inflicted with Deconstruction, the Crit. Rate of this instance of DMG is increased by 12.5%. When Resonance Skill Chromatic Splendor hits a target inflicted with Dispersion, Carlotta additionally restores 30 points of Substance.","s2":"The DMG Multiplier of Resonance Liberation Fatal Finale is increased by 126%.","s3":"Enable Outro Skill Kaleidoscope Sparks: Deal 1 additional strike at the end of Outro Skill Closing Remark, dealing Glacio DMG equal to 1032.18% of Carlotta's ATK. The DMG Multiplier of Resonance Skill Art of Violence and Resonance Skill Chromatic Splendor is increased by 93%.","s4":"Casting Heavy Attack, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion grants all Resonators in the team 25% Resonance Skill DMG Bonus for 30s.","s5":"The DMG Multiplier of Heavy Attack Imminent Oblivion is increased by 47%.","s6":"Shots of Resonance Liberation Death Knell deal higher DMG and shoot out double the number of crystal shards, representing a total increase of 186.6% in the DMG Multiplier of Resonance Liberation Death Knell. Shots also inflict Scattering, immobilizing the target for 1.5s or until they receive DMG."},"stats":{"ATK":{"base":37,"max":463},"DEF":{"base":98,"max":1198},"HP":{"base":996,"max":12450},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"pistol"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 5 attacks, dealing Glacio DMG.","Basic Attack: Feral Roars":"After Resonance Skill Furious Punches is cast, Basic Attack V is replaced with Feral Roars, dealing Glacio DMG.","Dodge Counter":"Use a Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.","Heavy Attack":"Consume Stamina to attack the target, dealing Glacio DMG.","Mid-air Attack":"Consume Stamina to perform a Mid-air Plunging Attack, dealing Glacio DMG."},"name":"Majestic Fists"},"resonance_liberation":{"details":{"Lion's Vigor":"Lingyang's Glacio DMG Bonus is increased by 50%.","Overview":"Attack the target, dealing Glacio DMG, and receive the blessing of Lion's Vigor for 14s."},"name":"Strive: Lion's Vigor"},"resonance_skill":{"details":{"Ancient Arts":"Attack the target, dealing Glacio DMG.","Furious Punches":"When Basic Attacks III/IV/V or Basic Attack Feral Roars hits the target, Ancient Arts is replaced with Swift Punches. If Lingyang uses Basic Attack after casting Feral Roars and Swift Punches, he will start from Basic Attack III. Using Resonance Skill does not reset the Basic Attack stage."},"name":"Ancient Arts"}},"best_weapon":400,"description":"An enthusiastic, brave member of the Liondance Troupe in Jinzhou, Lingyang is a sincere, compassionate visitor of the human community with incredible physical abilities, whose interest in humans easily shows. With his unique style, he embodies the spirit of Liondance.","echo_set":[1008],"element":"Glacio","forte_circuit":{"details":{"Heavy Attack: Glorious Plunge":"When Lion's Spirit is full, use Heavy Attack to perform Glorious Plunge, dealing Glacio DMG.","Lion's Spirit":"Lingyang can hold up to 100 Lion's Spirit. Casting Resonance Skill Furious Punches, Intro Skill Lion Awakens, or Resonance Liberation Strive: Lion's Vigor restores Lion's Spirit.","Mid-air Attack: Tail Strike":"When Lion's Spirit is not full, use Basic Attack after Heavy Attack to perform Tail Strike, dealing Glacio DMG.","Striding Lion":"After casting Glorious Plunge, enter Striding Lion; after casting Intro Skill Lion Awakens or Resonance Liberation Strive: Lion's Vigor, if Lion's Spirit is full, use Basic Attack to enter Striding Lion. In this state attacks can be launched in mid-air. Lion's Spirit is continuously consumed; the state ends in 5s after Spirit runs out. While Lion's Vigor is active, consumption is reduced by 50%, extending the state by up to 10s. Basic Attack becomes Feral Gyrate (up to 2 hits, Glacio DMG). Resonance Skill becomes Mountain Roamer (Glacio DMG). When Lion's Spirit is below 10, Basic Attack becomes Stormy Kicks (Glacio DMG); after Stormy Kicks, Mid-air Attack Radiant Plunge becomes available. Concerto Energy is restored when Lion's Spirit is consumed."},"name":"Unification of Spirits"},"id":23,"inherent_skill1":{"description":"The damage of the Intro Skill Lion Awakens is increased by 50%.","name":"Lion's Pride"},"inherent_skill2":{"description":"Under the Striding Lion state, within 3s after each Basic Attack, the next Mountain Roamer will deal additional Glacio DMG equal to 150% of Mountain Roamer's damage, considered as Resonance Skill damage.","name":"Diligent Practice"},"intro_skill":{"description":"Lingyang appears and deals Glacio DMG.","name":"Lion Awakens"},"name":"Lingyang","outro_skill":{"description":"Releases a shock wave centered on the skill target, dealing Glacio DMG equal to 587.94% of Lingyang's ATK to targets within the range.","name":"Frosty Marks"},"rarity":5,"resonance_chain":{"s1":"During Resonance Liberation Lion's Vigor, Lingyang's anti-interruption is enhanced.","s2":"Intro Skill Lion Awakens additionally recovers 10 Resonance Energy for Lingyang, triggered once every 20s.","s3":"During Lion's Vigor, Lingyang's Basic Attack DMG Bonus is increased by 20%, and Resonance Skill DMG Bonus is increased by 10%.","s4":"Outro Skill Frosty Marks increases the Glacio DMG Bonus of all team members by 20% for 30s.","s5":"Resonance Liberation Strive: Lion's Vigor additionally deals Glacio DMG equal to 200% of Lingyang's ATK.","s6":"In Striding Lion, during the first 3s after every Resonance Skill Mountain Roamer, the Basic Attack DMG Bonus for Lingyang's next Basic Attack is increased by 100%."},"stats":{"ATK":{"base":35,"max":438},"DEF":{"base":99,"max":1210},"HP":{"base":831,"max":10388},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 5 consecutive attacks, dealing Havoc DMG. After performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continuously strike, dealing Havoc DMG. Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5.","Dodge Counter":"Use Basic Attack right after a successful Dodge to counterattack, dealing Havoc DMG.","Heavy Attack":"Consume STA to attack the target, dealing Havoc DMG.","Plunging Attack":"Consume STA to perform Plunging Attack, dealing Havoc DMG."},"name":"Burgeoning"},"resonance_liberation":{"details":{"Resonance Liberation - Fervor Efflorescent":"Attack the target, dealing Havoc DMG. This attack can be performed in mid-air."},"name":"Fervor Efflorescent"},"resonance_skill":{"details":{"Blossom Mode":"Unable to move in Blossom Mode. Basic Attack and Heavy Attack Pruning are replaced by Basic Attack Vining Waltz (4 consecutive attacks, Havoc DMG). At Stage 3 of Vining Waltz, hold Normal Attack Button to cast Blazing Waltz (Havoc DMG) before auto Stage 4. Dodge Counter becomes Dodge Counter Atonement. \u2022 Resonance Skill becomes Resonance Skill Floral Ravage, which deals Havoc DMG (considered Basic Attack DMG). Blossom Mode ends after using Floral Ravage or Levitiator. \u2022 Jump is replaced with Basic Attack Vining Ronde. Using Waltz/Blazing Waltz in mid-air consumes STA. Casting Floral Ravage doesn\u2019t restore STA. Consumes STA continuously to stay suspended.","Crimson Blossom":"Attack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter Blossom Mode. This attack can be performed in mid-air."},"name":"Valse of Bloom and Blight"}},"best_weapon":202,"description":"A Bloom Bearer of the Black Shores, Camellya is free-spirited and dangerously charming. She roams Solaris in search of talent, immersing herself in the present and relishing its pleasures, all while remaining true to herself, unburdened by thoughts of the past or future.","echo_set":[1007],"element":"Havoc","forte_circuit":{"details":{"Budding Mode":"Sweet Dream: Increase DMG Multiplier of Normal/Heavy/Vining Waltz, Blazing Waltz, Vining Ronde, Atonement, Crimson Blossom, and Floral Ravage by 50%. Casting Ephemeral consumes all Crimson Buds; each consumed Bud grants +5% DMG Multiplier to Sweet Dream (up to 50%). Camellya cannot gain Crimson Buds in Budding Mode. Energy Regen Multiplier of attacks reduced to 0%. Budding Mode ends when Camellya leaves the field or when all Crimson Pistils are consumed.","Crimson Pistil":"Camellya can hold up to 100 Crimson Pistils. Casting Intro Skill Everblooming or activating Ephemeral recovers 100 Crimson Pistils.","Ephemeral":"When Concerto Energy is full and Ephemeral is not on cooldown, Resonance Skill is replaced with Ephemeral. Consumes 70 Concerto Energy to deal Havoc DMG and enter Budding Mode. Can be cast in mid-air.","Overview":"Hitting a target with Normal Attack, Vining Waltz, Blazing Waltz, Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. Energy Regen Multiplier of this attack is increased by 150%. Consuming 10 Crimson Pistils recovers 4 Concerto Energy and obtains 1 Crimson Bud (lasts 15s, up to 10 stacks)."},"name":"Vegetative Universe"},"id":6,"inherent_skill1":{"description":"Gain 15% Havoc DMG Bonus. Heavy Attack Pruning is now considered Basic Attack DMG.","name":"Seedbed"},"inherent_skill2":{"description":"Gain 15% Basic DMG Bonus. Resistance to interruption increases when casting Basic Attacks, Vining Waltz, or Blazing Waltz.","name":"Epiphyte"},"intro_skill":{"description":"Attack the target, dealing Havoc DMG.","name":"Everblooming"},"name":"Camellya","outro_skill":{"description":"Attack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK. After activating Ephemeral, Twining deals an additional Havoc DMG equal to 459.02% of ATK.","name":"Twining"},"rarity":5,"resonance_chain":{"s1":"Casting Everblooming increases Camellya's Crit DMG by 28% for 18s (CD: 25s). Immune to interruptions while casting Ephemeral.","s2":"Resonance Skill Ephemeral's DMG Multiplier increased by 120%.","s3":"Fervor Efflorescent DMG increased by 50%. While in Budding Mode, ATK increased by 58%.","s4":"Casting Everblooming grants all team members 25% Basic Attack DMG Bonus for 30s.","s5":"Outro Skill Everblooming DMG Multiplier increased by 303%. Outro Skill Twining DMG increased by 68%.","s6":"Sweet Dream's bonus increased by 150%. Unlocks Perennial (castable after Ephemeral if Concerto Energy is full): consumes 50 Concerto Energy and 50 Crimson Pistils to deal Havoc DMG equal to 100% of Ephemeral DMG, enter Budding Mode, and grant +250% Sweet Dream bonus DMG Multiplier. Immune to interruptions while casting Perennial."},"stats":{"ATK":{"base":36,"max":450},"DEF":{"base":95,"max":1161},"HP":{"base":826,"max":10325},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Yinlin controls the puppet 'Zapstring' to perform up to 4 attacks, dealing Electro DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.","Heavy Attack":"Consumes Stamina to control puppet 'Zapstring' to attack, dealing Electro DMG.","Mid-air Attack":"Consumes Stamina to control the puppet 'Zapstring' to perform a Plunging Attack, dealing Electro DMG."},"name":"Zapstring's Dance"},"resonance_liberation":{"details":{"Resonance Liberation - Thundering Wrath":"Command 'Zapstring' to call for thunder to fall upon a large range, dealing Electro DMG."},"name":"Thundering Wrath"},"resonance_skill":{"details":{"Electromagnetic Blast":"Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG.","Execution Mode":"Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.","Lightning Execution":"Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.","Magnetic Roar":"The puppet 'Zapstring' deals Electro DMG to the target, and puts Yinlin into Execution Mode."},"name":"Magnetic Roar"}},"best_weapon":501,"description":"Yinlin is a skilled Patroller and powerful Natural Resonator. After being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy.","echo_set":[1001],"element":"Electro","forte_circuit":{"details":{"Chameleon Cipher":"When Yinlin's 'Judgment Points' is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all 'Judgment Points' to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18 seconds.","Judgment Points":"Yinlin can hold up to 100 Judgment Points. \u2022 When Normal Attack Zapstring's Dance hits a target, restores 'Judgment Points'. \u2022 Upon casting Resonance Skill Magnetic Roar, restores 'Judgment Points'. \u2022 When Resonance Skill Electromagnetic Blast hits a target, restores 'Judgment Points'.","Punishment Mark":"When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.","Sinner's Mark":"Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits."},"name":"Chameleon Cipher"},"id":17,"inherent_skill1":{"description":"After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.","name":"Pain Immersion"},"inherent_skill2":{"description":"The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with 'Sinner's Mark', and Yinlin's ATK is increased by 10% for 4s when this is triggered.","name":"Deadly Focus"},"intro_skill":{"description":"Command puppet 'Zapstring' to attack, dealing Electro DMG in a large range.","name":"Raging Storm"},"name":"Yinlin","outro_skill":{"description":"The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen, and 25% Resonance Liberation DMG Deepen for 14 seconds or until the Character is switched.","name":"Strategist"},"rarity":5,"resonance_chain":{"s1":"Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.","s2":"Resonance Skill Electromagnetic Blast recovers an additional 5 'Judgement Point(s)' and 5 Resonance Energy on hit.","s3":"Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.","s4":"When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.","s5":"Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.","s6":"In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG."},"stats":{"ATK":{"base":32,"max":400},"DEF":{"base":105,"max":1283},"HP":{"base":880,"max":11000},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Aero DMG.","Dodge Counter":"Press Normal Attack right after a successful Dodge to attack the target, dealing Aero DMG.","Heavy Attack":"Consume STA to attack the target, dealing Aero DMG. Press Normal Attack right after casting the skill to perform Basic Attack Stage 3 directly.","Heavy Attack - Razor Wind":"Hold Normal Attack after casting Basic Attack Stage 3, Dodge Counter, or Heavy Attack to cast Heavy Attack Razor Wind, dealing Aero DMG (consumes STA).","Mid-air Attack":"Consume STA to perform a Plunging Attack, dealing Aero DMG. Press Normal Attack shortly after landing to cast Basic Attack Stage 4. At max Windstrings, pressing Normal Attack shortly after landing casts Resonance Skill Unbound Flow."},"name":"Wind Cutter"},"resonance_liberation":{"details":{"Omega Storm":"Unleash the power of the Eye of Tempest, dealing Aero DMG and healing all nearby Resonators in the team. Can be cast in mid-air close to the ground."},"name":"Omega Storm"},"resonance_skill":{"details":{"Awakening Gale":"Jump into the air and slash the target, dealing Aero DMG.","Skyfall Severance":"While mid-air, press Resonance Skill to deal Aero DMG, removing all stacks of Spectro Frazzle, Havoc Bane, Fusion Burst, Glacio Chafe, and Electro Flare from the target and inflicting 1 stack of Aero Erosion for each stack removed."},"name":"Illusion Breaker"}},"best_weapon":204,"description":"A mysterious Resonator with the power to absorb all sounds. Currently journeying to find their lost memories.","echo_set":[1017],"element":"Aero","forte_circuit":{"details":{"Mid-air Attack - Cloudburst Dance":"Perform up to 2 consecutive attacks, dealing Aero DMG (considered Resonance Skill DMG) and healing all nearby Resonators. Can be cast by: (1) pressing Normal Attack right after Resonance Skill Awakening Gale, (2) pressing Normal Attack right after Intro Skill, or (3) pressing Normal Attack right after Heavy Attack Razor Wind. Hold Normal Attack during Cloudburst Dance to continue the mid-air attack.","Resonance Skill - Unbound Flow":"At max Windstrings, Awakening Gale becomes Unbound Flow: perform up to 2 consecutive attacks. Each attack consumes 60 Windstrings, dealing Aero DMG (considered Resonance Skill DMG). Switching to another Resonator after Stage 1 automatically triggers Stage 2.","Windstring":"Rover can hold up to 120 Windstrings. Each stage of Cloudburst Dance restores 25 Windstrings on hit. Casting Intro Skill restores 20 Windstrings. Hitting a target with Basic Attack Stage 3 or 4, or Dodge Counter, restores 10 Windstrings."},"name":"Cycle of Wind"},"id":28,"inherent_skill1":{"description":"Casting Intro Skill Relentless Squall increases ATK by 20% for 10s.","name":"Sand in the Storm"},"inherent_skill2":{"description":"Increase Healing from Resonance Liberation Omega Storm by 20%.","name":"Boundless Winds"},"intro_skill":{"description":"Deal Aero DMG.","name":"Relentless Squall"},"name":"Rover: Aero","outro_skill":{"description":"Grant Aeolian Realm to all nearby Resonators in the team for 30s. Aeolian Realm: upon hitting a target, increase the maximum stack of Aero Erosion the target can receive by 3 for 10s (not stackable).","name":"Storm's Echo"},"rarity":5,"resonance_chain":{"s1":"Casting Mid-air Attack Cloudburst Dance enhances Rover's resistance to interruption for 3s.","s2":"Casting Resonance Skill Unbound Flow continuously restores HP for the on-field Resonator by 20% of Rover's ATK every 3s for 30s. If their HP is lower than 35%, immediately restore 10% of lost HP (once every 10s; unaffected by Healing Bonus).","s3":"Aero DMG Bonus is increased by 15%.","s4":"Casting Mid-air Attack Cloudburst Dance increases Resonance Skill DMG Bonus by 15% for 5s.","s5":"Resonance Liberation Omega Storm DMG Multiplier increased by 20%.","s6":"Resonance Skill Unbound Flow DMG Multiplier increased by 30%."},"stats":{"ATK":{"base":35,"max":438},"DEF":{"base":93,"max":1137},"HP":{"base":862,"max":10775},"crit_dmg":0.5,"crit_rate":0.05,"energy":125},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 5 consecutive attacks with vines, dealing Spectro DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to counter, dealing Spectro DMG.","Heavy Attack":"Consume Stamina to charge forward, dealing Spectro DMG.","Mid-air Attack":"Consume Stamina to perform up to 3 consecutive mid-air strikes, dealing Spectro DMG.","Mid-air Heavy Attack":"Hold Basic Attack in mid-air to plunge, dealing Spectro DMG."},"name":"Cultivation"},"resonance_liberation":{"details":{"Overview":"Rapidly nourishes nearby foliage, dealing Spectro DMG and healing all nearby team members. Applies a Photosynthesis Mark; when allies hit marked targets, Veria triggers a Coordinated Attack that deals Spectro DMG and heals the active ally (1/s)."},"name":"Arboreal Flourish"},"resonance_skill":{"details":{"Overview":"Converge an energy field ahead that grows foliage, dealing Spectro DMG in the area."},"name":"Botany Experiment"}},"best_weapon":507,"description":"With an extensive knowledge of botany, Verina is always solicitous, always smiling, and always wishing for every flower to be blessed with the miracle of life.","echo_set":[1000],"element":"Spectro","forte_circuit":{"details":{"Heavy Attack: Starflower Blooms":"If carrying Photosynthesis Energy, consumes 1 stack to restore Concerto Energy and heal all nearby team members; deals Spectro DMG (treated as Heavy Attack).","Mid-air Attack: Starflower Blooms":"If carrying Photosynthesis Energy, consumes 1 stack to restore Concerto Energy and heal all nearby team members; deals Spectro DMG (treated as Basic Attack). Can be cast after the heavy version.","Photosynthesis Energy":"Can hold up to 4 stacks. Gain 1 stack after Basic Attack Stage 5 hits, after casting Botany Experiment, and after Intro Skill Verdant Growth."},"name":"Starflower Blooms"},"id":22,"inherent_skill1":{"description":"Prevents a team member from fatal damage and grants a shield equal to 120% of ATK for 10s (triggers once every 10 minutes).","name":"Grace of Life"},"inherent_skill2":{"description":"When casting Starflower Blooms (heavy/mid-air), Arboreal Flourish, or Blossom, increase all team members' ATK by 20% for 20s.","name":"Gift of Nature"},"intro_skill":{"description":"Attack the target, dealing Spectro DMG.","name":"Verdant Growth"},"name":"Verina","outro_skill":{"description":"Heal the incoming Resonator by 19% of ATK per second for 6s. All nearby teams gain DMG Amplification +15% for 30s.","name":"Blossom"},"rarity":5,"resonance_chain":{"s1":"Blossom grants the next character a continuous heal: 20% of Veria's ATK every 5s for 30s.","s2":"Botany Experiment additionally grants 1 Photosynthesis Energy and 10 Concerto Energy.","s3":"Photosynthesis Mark healing from Arboreal Flourish increased by 12%.","s4":"Casting Starflower Blooms (heavy/mid-air), Arboreal Flourish, or Blossom increases all allies' Spectro DMG Bonus by 15% for 24s.","s5":"When healing allies below 50% HP, Veria's healing is increased by 20%.","s6":"Starflower Blooms (heavy/mid-air) deal 20% more DMG and trigger one Coordinated Attack that heals, matching Arboreal Flourish's Photosynthesis Mark effects."},"stats":{"ATK":{"base":27,"max":338},"DEF":{"base":90,"max":1100},"HP":{"base":1139,"max":14238},"crit_dmg":1.5,"crit_rate":0.05,"energy":175},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Yangyang performs up to 4 consecutive attacks, dealing Aero DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to thrust forward, dealing Aero DMG.","Heavy Attack":"Consumes Stamina to lunge forward, dealing Aero DMG.","Heavy Attack: Zephyr Song":"After Heavy Attack or Dodge Counter, use a Basic Attack to cast Heavy Attack Monsoon to attack the target, dealing Aero DMG.","Mid-air Attack":"Consumes Stamina to perform a Plunging Attack from mid-air, dealing Aero DMG."},"name":"Feather as Blade"},"resonance_liberation":{"details":{"Liberation":"Conjures a mighty cyclone that gathers nearby enemies, dealing Aero DMG."},"name":"Wind Spirals"},"resonance_skill":{"details":{"Skill":"Yangyang wields her sword to create a whirling vortex of winds that gathers nearby enemies to the center, dealing Aero DMG."},"name":"Zephyr Domain"}},"best_weapon":100,"description":"Yangyang is an Outrider of the Midnight Rangers. Once sheltered, now a fighter. She soars with the wind to protect others, like a skylark in flight.","echo_set":[1001],"element":"Aero","forte_circuit":{"details":{"Heavy Attack: Stormy Strike":"When Yangyang has 3 Melodies, she can cast Stormy Strike after Heavy Attack, dealing Aero DMG.","Melody":"Yangyang can hold up to 3 Melodies. Gains 1 Melody with every Basic Attack IV on hit; 1 Melody for every Zephyr Song on hit; 1 Melody when Resonance Skill Zephyr Domain hits; and 1 Melody upon casting Intro Skill Cerulean Song.","Mid-air Attack: Feather Release":"At 3 Melodies, casting Basic Attacks in mid-air consumes all Melodies to perform consecutive strikes and dive from mid-air, dealing Aero DMG. Upon landing, she sheathes her sword with an attack (considered Basic Attack)."},"name":"Echoing Feathers"},"id":29,"inherent_skill1":{"description":"Recovers 30 Stamina after casting Mid-air Attack Feather Release.","name":"Compassion"},"inherent_skill2":{"description":"Yangyang's Aero DMG Bonus is increased by 8% for 8s after casting Intro Skill Cerulean Song.","name":"Lazuline Mercy"},"intro_skill":{"description":"Sends the target into the air, dealing Aero DMG.","name":"Cerulean Song"},"name":"Yangyang","outro_skill":{"description":"Recovers 4 Resonance Energy per second for 5s for the next character (or nearby team that activates an Outro Skill).","name":"Whispering Breeze"},"rarity":4,"resonance_chain":{"s1":"Intro Skill Cerulean Song increases Yangyang's Aero DMG Bonus by an additional 15% for 8s.","s2":"Heavy Attack restores an additional 10 Resonance Energy when it hits a target, once every 20s.","s3":"Resonance Skill DMG Bonus is increased by 40%. The Wind Field\u2019s pulling effect on surrounding targets is enhanced, and pulling range is expanded by 33%.","s4":"Mid-air Attack Feather Release DMG is increased by 95%.","s5":"Resonance Liberation Wind Spirals DMG is increased by 85%.","s6":"After casting Mid-air Attack Feather Release, all team members\u2019 ATK is increased by 20% for 20s."},"stats":{"ATK":{"base":20,"max":250},"DEF":{"base":90,"max":1100},"HP":{"base":816,"max":10200},"crit_dmg":1.5,"crit_rate":0.05,"energy":100},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Aimed Attack":"Press Aim to fire charged shots, dealing Aero DMG (considered Heavy Attack).","Basic Attack":"Perform up to 4 consecutive attacks, dealing Aero DMG. Stage 4 inflicts 1 stack of Aero Erosion. If interrupted, resume attack cycle with dodge timing.","Dodge Counter":"Follow up Dodge with Basic Attack to strike and deal Aero DMG.","Ensemble Sylph":"Up to 2 can exist. Generated if Stage 4 or Solo Concert is interrupted. Sylphs finish Ciaccona's current attack and trigger Solo Concert.","Heavy Attack":"Consume STA to jump mid-air and deal Aero DMG.","Mid-air Attack":"Consume STA for up to 2 attacks, dealing Aero DMG. Can follow up into Stage 4.","Solo Concert":"After Stage 4, triggers Solo Concert. Ensemble Sylphs may also trigger this. Grants 24% Aero DMG Bonus to all allies. Not stackable."},"name":"Quadruple Time Steps"},"resonance_liberation":{"details":{"Recital":"Sound waves radiate periodically. Interact with green/yellow buttons to generate Symphonic Poem: Tonic of matching color and recover Concerto Energy. Ciaccona gains 50% DMG reduction and interruption resistance. Switching out does not end Recital.","Resonance Liberation":"Ciaccona and Sylphs perform an Improvised Symphonic Poem, dealing Aero DMG and entering Recital.","Symphonic Poem: Green Tonic":"Deal Aero DMG to nearby targets and inflict Aero Erosion.","Symphonic Poem: Yellow Tonic":"Deal Aero DMG to nearby targets and inflict Spectro Frazzle."},"name":"Singer's Triple Cadenza"},"resonance_skill":{"details":{"Resonance Skill":"Move a distance, dealing Aero DMG and inflicting Aero Erosion. Press Normal Attack in time to cast Stage 2. Interrupting Basic Attack, Heavy, Mid-air, or Solo Concert with Resonance Skill generates an Ensemble Sylph. Can be cast in mid-air."},"name":"Harmonic Allegro"}},"best_weapon":302,"description":"A wandering bard from Rinascita, Ciaccona. She sings not only for the Divinity, but also for the common folk. She records stories along her journeys, turning them into songs that evoke laughter, emotion, and tears in both the storytellers and the audience.","echo_set":[1015],"element":"Aero","forte_circuit":{"details":{"Heavy Attack - Quadruple Downbeat":"When 3 Musical Essence are held, Heavy Attack is replaced with Quadruple Downbeat, consuming all Essence to fire Downbeat Notes, pulling in targets and inflicting Aero Erosion.","Musical Essence":"Ciaccona can hold up to 3. Gained from Basic Attack Stage 4 or Intro Skill."},"name":"Symphony of Wind and Verse"},"id":11,"inherent_skill1":{"description":"Casting Resonance Liberation grants Ciaccona a Shield equal to 100% Max HP for 4s. Switching out removes the Shield.","name":"Interlude Tune"},"inherent_skill2":{"description":"Increase Heavy Attack - Quadruple Downbeat\u2019s DMG by 30%.","name":"Winds of Rinascita"},"intro_skill":{"description":"Attack the target, dealing Aero DMG and inflicting Aero Erosion. Can follow up with Basic Attack to cast Stage 3.","name":"Roaming with the Wind"},"name":"Ciaccona","outro_skill":{"description":"Amplify Aero Erosion DMG dealt to targets near the active Resonator by 100% for 30s.","name":"Windcalling Tune"},"rarity":5,"resonance_chain":{"s1":"Casting Resonance Skill grants immunity to interruption for 3s and increases ATK by 35% for 10s.","s2":"During Resonance Liberation, Resonators in the team gain 40% Aero DMG Bonus.","s3":"Basic Attack Stage 4 additionally grants 1 Musical Essence. Resonance Skill gains 1 more charge.","s4":"Ignores 45% DEF when dealing damage with Quadruple Downbeat or Resonance Liberation.","s5":"Gain 40% Resonance Liberation DMG Bonus. Damage taken by Resonators within range of Liberation is reduced by 30%.","s6":"When in Solo Concert, Ciaccona or Ensemble Sylph deals Aero DMG equal to 220% ATK to nearby targets (considered Resonance Liberation DMG)."},"stats":{"ATK":{"base":30,"max":375},"DEF":{"base":98,"max":1198},"HP":{"base":979,"max":12238},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"pistol"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Glacio DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to thrust forward, dealing Glacio DMG and performing Lucky Draw once.","Frost Gain":"Obtain Frost over time in Fortune Rolling or when Basic Attacks hit a target.","Heavy Attack":"When Frost is full, hold Normal Attack to cast Frostfall. While in Fortune Rolling state, releasing Normal Attack casts Frostfall; otherwise performs Lucky Draw once.","Heavy Attack: Frostfall":"Dash forward, dealing Glacio DMG and performing Lucky Draw once.","Mid-air Attack":"Perform a Plunging Attack at the cost of STA, dealing Glacio DMG."},"name":"Frosty Punches"},"resonance_liberation":{"description":"Hurl the scroll to cause a Glacio DMG blast. Four buttons appear on the blast; choose within the time limit to obtain the corresponding Antique; otherwise obtain one random Antique.","name":"Fortune's Favor"},"resonance_skill":{"description":"Smash a scroll down at the enemy, dealing Glacio DMG, restoring HP for nearby party members, and performing Lucky Draw once.","details":{"Antique Appraisal":"Triggers one of four appraisals:\n\u2022 Chime: Attack the enemy (Glacio DMG); effectively reduces Vibration Strength.\n\u2022 Ruyi: Batter the enemy (Glacio DMG) with a higher DMG Multiplier.\n\u2022 Ding: Ram into the enemy (Glacio DMG); effectively breaks stance.\n\u2022 Mask: Throw a mask forward (Glacio DMG); can pull in enemies along its path.","Lucky Draw":"Obtain a random Antique after Lucky Draw. With an Antique, the next Basic Attack activates the corresponding Antique Appraisal."},"name":"Scroll Divination"}},"best_weapon":400,"description":"A voluble and whimsical antique appraiser. Known for creating limericks on the spot, she presents her appraisals with flair and precision. She sets up a stall on the street, ensuring antiques find their way to those who truly cherish them.","echo_set":[1000],"element":"Glacio","forte_circuit":{"details":{"Auspice Combinations":"\u2022 Free Verse: Four different Auspices; additionally reduces hit enemies\u2019 Vibration Strength.\n\u2022 Antithesis: One pair of Auspices; increases Poetic Essence DMG by 70%.\n\u2022 Double Pun: Two pairs; additionally restores HP for all nearby party members.\n\u2022 Triplet: Three identical Auspices; increases Poetic Essence DMG by 175%.\n\u2022 Perfect Rhyme: Four identical Auspices; simultaneously activates Free Verse, Double Pun, and Triplet.","Core":"At four Auspices, hold Normal Attack to release Poetic Essence, dealing Glacio DMG (considered Resonance Skill DMG) and restoring HP for all nearby party members. Youhu can hold up to four Auspices.","How to Gain Auspices":"Gain Auspices via Antique Appraisal. Use Basic Attack while holding an Antique to receive the corresponding Auspice. Unlock Antiques by casting Scroll Divination (RS), Scroll of Wonders (Intro), Frostfall (Heavy), Fortune's Favor (RL), and Dodge Counter."},"name":"Poetic Essence"},"id":34,"inherent_skill1":{"description":"Restore HP for all nearby party members based on 30% of the healing provided by Resonance Skill Scroll Divination when Resonance Skill Antique Appraisal is cast.","name":"Treasured Piece"},"inherent_skill2":{"description":"Gain 15% Glacio DMG Bonus for 14s upon casting Intro Skill Scroll of Wonders.","name":"Rare Find"},"intro_skill":{"description":"Toss out the scroll and perform Lucky Draw once.","name":"Scroll of Wonders"},"name":"Youhu","outro_skill":{"description":"The incoming Resonator has their Coordinated Attack DMG Amplified by 100% for 28s.","name":"Timeless Classics"},"rarity":4,"resonance_chain":{"s1":"10% chance to gain immunity to damage and interruption after casting Lucky Draw, lasting 5s or until switched out.","s2":"The DMG bonus of Antithesis, Triplet, and Perfect Rhyme on Poetic Essence is doubled.","s3":"ATK is increased by 20%.","s4":"Each time Scroll Divination is cast, there is a 20% chance it will not enter Cooldown.","s5":"After casting Scroll of Wonders, Crit. Rate is increased by 15% for 14s.","s6":"When casting Antique Appraisal, gain 1 stack of Sky Blue (up to 4) for 7s; each stack increases Youhu\u2019s Crit. DMG by 15%."},"stats":{"ATK":{"base":21,"max":263},"DEF":{"base":86,"max":1051},"HP":{"base":798,"max":9975},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"gauntlet"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 4 consecutive attacks, dealing Fusion DMG.","Dodge Counter":"Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.","Heavy Attack":"Consume STA to attack the target, dealing Fusion DMG.","Heavy Attack - Rhapsodic Riff":"Consume STA to attack the target, dealing Fusion DMG. After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack - Rhapsodic Riff. After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack - Rhapsodic Riff.","Mid-air Attack":"Perform up to 4 consecutive attacks, dealing Fusion DMG. Press Normal Attack following Mid-air Attack Stage 1 or 2 to swing to the target with Grapple. Brant attacks the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts. \u2022 If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG. \u2022 If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but fails to hit the target, he will drop down after a temporary suspension in mid-air."},"name":"Captain's Rhapsody"},"resonance_liberation":{"details":{"\"My\" Moment":"Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.","Aflame":"The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by \"My\" Moment.","Resonance Liberation - To the Horizon":"Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state. Can be cast in mid-air."},"name":"To the Horizon"},"resonance_skill":{"details":{"Plunging Attack":"Plunge at the target at the cost of STA, dealing Fusion DMG (considered Basic Attack DMG). If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, Press Normal Attack to perform Plunging Attack. If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or 2 but the attack fails to hit the target, Press Normal Attack to perform Plunging Attack during the suspension.","Resonance Skill - Anchors Aweigh!":"Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack."},"name":"Anchors Aweigh!"}},"best_weapon":203,"description":"Brant, the captain of Rinascita's Troupe of Fools, is a free spirit and romantic. Unpredictable and full of life, he is the beating heart of the troupe. On stage, he slips into countless roles, donning new masks to breathe life into every story. Yet beyond the spotlight, he is unwaveringly genuine, offering nothing but true sincerity to those around him.","echo_set":[1013],"element":"Fusion","forte_circuit":{"details":{"Bravo":"Brant can hold up to 100 Bravo. Obtain Bravo when Normal Attacks hit the target. Obtain Bravo when Intro Skill hits the target. Obtain Bravo when Resonance Skill hits the target.","Theatrical Moment":"Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.","Waves of Acclaims":"Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100. Returned from Ashes: When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes. Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG (considered Basic Attack DMG), and generate a shield. Casting this skill when in Aflame ends this state after Returned from Ashes ends."},"name":"Ocean Odyssey"},"id":14,"inherent_skill1":{"description":"Healing provided by Waves of Acclaims is increased by 20%.","name":"Voyager's Blaze"},"inherent_skill2":{"description":"Brant's resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.","name":"Trial by Fire and Tide"},"intro_skill":{"description":"Attack the target, dealing Fusion DMG, and gain Interlude Applause effect. Interlude Applause: The next Mid-air Attack begins at Stage 2. This effect ends when Brant lands early or is switched out.","name":"Applaud for Me!"},"name":"Brant","outro_skill":{"description":"Amplify the incoming Resonator's Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.","name":"The Course is Set!"},"rarity":5,"resonance_chain":{"s1":"Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field. After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.","s2":"Casting Mid-air Attack and Returned from Ashes increases Brant's Crit. Rate by 30%. Brant's Outro Skill The Course is Set! gains a new enhancement: When Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outro Skill) hits a target within 20s after Brant's Outro Skill, Brant blasts the hit target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). This explosion can be triggered 1 time per second, up to 2 explosions in total. This effect remains active when Brant is switched off the field.","s3":"The DMG Multiplier of Returned from Ashes is increased by 42%.","s4":"The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).","s5":"Dealing Basic Attack DMG gives Brant 15% Basic Attack DMG Bonus for 10s.","s6":"Mid-air Attack's DMG Multiplier is increased by 30%. Casting Returned from Ashes causes a secondary blast, dealing Fusion DMG equal to 30% of the DMG dealt by Returned from Ashes (considered Basic Attack DMG)."},"stats":{"ATK":{"base":30,"max":375},"DEF":{"base":107,"max":1308},"HP":{"base":934,"max":11675},"crit_dmg":1.5,"crit_rate":0.05,"energy":175},"weapon_type":"sword"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 3 consecutive attacks, dealing Glacio DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to attack the target, dealing Glacio DMG.","Heavy Attack":"Consume STA to perform an attack, dealing Glacio DMG. Heavy Attack does not reset the Basic Attack cycle.","Mid-air Attack":"Consume STA to perform up to 2 consecutive attacks while in mid-air, dealing Glacio DMG."},"name":"Dimming Brush"},"resonance_liberation":{"details":{"Resonance Liberation - Living Canvas":"Summon InkLit Spirits for assistance (can be cast in mid-air). When the active Resonator deals DMG, for 3s after dealing DMG one InkLit Spirit is summoned per second (once per second). Up to 1 InkLit Spirit can be summoned every second, and up to 21 in total. Lasts for 30s or until max InkLit Spirits are summoned."},"name":"Living Canvas"},"resonance_skill":{"details":{"Resonance Skill - Manifestation":"Deal Glacio DMG. If Afflatus is no less than 60, consume 60 Afflatus to summon Phantasmic Imprint - Left and Phantasmic Imprint - Right. \u2022 Press the button on the ground to summon the Imprints on the ground. \u2022 Hold on the ground or press in mid-air to summon the Imprints in mid-air."},"name":"Manifestation"}},"best_weapon":502,"description":"An artist for hire trying to make a living. Reserved and timid, she is not good with words but speaks volumes through her art, where her creations come to life with impossible authenticity.","echo_set":[1001],"element":"Glacio","forte_circuit":{"details":{"Afflatus":"Zhezhi can hold up to 90 Afflatus. Normal Attacks grant Afflatus on hit. Casting Intro Skill grants Afflatus.","Heavy Attack - Conjuration":"The following consume STA to attack, dealing Glacio DMG: \u2022 Hold Normal Attack shortly after Basic Attack Stage 3. \u2022 Press Normal Attack shortly after casting Resonance Skill Manifestation. \u2022 Hold Normal Attack shortly after casting Stroke of Genius or Creation\u2019s Zenith. \u2022 Hold Normal Attack while in mid-air. \u2022 Hold Normal Attack after a successful Dodge. If Afflatus \u2265 30 when performing any of these, consume 30 Afflatus to summon a Phantasmic Imprint - Middle.","Phantasmic Imprint":"May summon Phantasmic Imprints at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration. Up to 1 of each Left, Middle, and Right can exist at the same time, each lasting for 15s.","Resonance Skill - Creation's Zenith":"When a Phantasmic Imprint is nearby and there are 2 stacks of Painter\u2019s Delight, Stroke of Genius is replaced with Creation\u2019s Zenith (can be cast mid-air). Move to the Imprint, remove it, then summon a greater Ivory Herald to attack, dealing higher Glacio DMG (considered Basic Attack DMG) and increasing Basic Attack DMG Bonus by 18% for 27s. Refresh mid-air Dodge attempts if the target Imprint is in mid-air.","Resonance Skill - Stroke of Genius":"When a Phantasmic Imprint is nearby, Manifestation is replaced with Stroke of Genius (can be cast mid-air). Move to the Imprint, remove it, then summon an Ivory Herald to attack, dealing Glacio DMG (considered Basic Attack DMG) and refreshing mid-air Dodge attempts if the target Imprint is in mid-air. Gain 1 stack of Painter\u2019s Delight, lasting 8s and stacking up to 2 times."},"name":"Ink and Wash"},"id":16,"inherent_skill1":{"description":"When casting Resonance Skill Stroke of Genius or Resonance Skill Creation\u2019s Zenith, ATK is increased by 6% for 27s, stacking up to 3 times.","name":"Calligrapher's Touch"},"inherent_skill2":{"description":"After Outro Skill is cast, restore 15 Resonance Energy for the incoming Resonator.","name":"Flourish"},"intro_skill":{"description":"Attack the target, dealing Glacio DMG.","name":"Radiant Ruin"},"name":"Zhezhi","outro_skill":{"description":"The incoming Resonator has their Glacio DMG Amplified by 20% and Resonance Skill DMG Amplified by 25% for 14s or until they are switched out.","name":"Carve and Draw"},"rarity":5,"resonance_chain":{"s1":"When casting Creation\u2019s Zenith, restore 15 Resonance Energy and increase Crit. Rate by 10% for 27s.","s2":"Max InkLit Spirits summoned by Resonance Liberation Living Canvas increases by 6.","s3":"When Manifestation, Stroke of Genius, or Creation\u2019s Zenith is cast, ATK increases by 15%, stacking up to 3 times for 27s.","s4":"When Resonance Liberation Living Canvas is cast, ATK of all Resonators on the team increases by 20% for 30s.","s5":"For every 3 InkLit Spirits summoned by Living Canvas, summon 1 extra InkLit Spirit to perform a Coordinated Attack, dealing DMG equal to 140% of an InkLit Spirit\u2019s DMG, considered Basic Attack DMG (this extra hit does not further summon Spirits).","s6":"When Stroke of Genius or Creation\u2019s Zenith is cast, an extra Ivory Herald is summoned to deal DMG equal to 120% of Stroke of Genius\u2019s DMG, considered Basic Attack DMG."},"stats":{"ATK":{"base":30,"max":375},"DEF":{"base":98,"max":1198},"HP":{"base":980,"max":12250},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"rectifier"},{"active_skills":{"basic_attack":{"details":{"Basic Attack":"Perform up to 5 consecutive thrusts, dealing Aero DMG.","Dodge Counter":"Use Basic Attack after a successful Dodge to strike, dealing Aero DMG.","Heavy Attack":"Consume STA to perform a powerful thrust, dealing Aero DMG.","Heavy Attack: Abyssal Slash":"Release the Basic Attack during Heavy Attack to cast Abyssal Slash after the Heavy Attack ends, dealing Aero DMG.","Heavy Attack: Windborne Strike":"Hold Basic Attack during Heavy Attack to cast Windborne Strike after the Heavy Attack ends, dealing Aero DMG.","Mid-air Attack":"Consume STA to perform a plunging attack from mid-air, dealing Aero DMG; follow up with Basic Attack to continue the sequence, dealing Aero DMG.","Mid-air Attack: Banner of Triumph":"After Windborne Strike or using Resonance Skill Windqueller in the air, perform an aerial attack dealing Aero DMG."},"name":"Lone Lance"},"resonance_liberation":{"details":{"Heavy Attack: Lance of Qingloong":"Perform up to 3 continuous lunges, dealing Aero DMG (considered Heavy Attack DMG).","Prelude":"After release, enter Qingloong Mode (enhanced anti-interruption). Basic/Heavy/Dodge Counter are replaced with Heavy Attack: Lance of Qingloong."},"name":"Emerald Storm: Prelude"},"resonance_skill":{"details":{"Windqueller":"Dash forward a certain distance, dealing Aero DMG. Can be cast in mid-air."},"name":"Windqueller"}},"best_weapon":101,"description":"Jiyan, leader of the Midnight Rangers, acts with swift and resolute righteousness. He possesses the formidable ability to conjure a powerful Qingloong from the winds, making him invincible on the battlefield.","echo_set":[1005],"element":"Aero","forte_circuit":{"details":{"Emerald Storm: Finale":"When casting Emerald Storm: Prelude, if Jiyan has 30 or more Resolve, consume 30 Resolve to cast Emerald Storm: Finale, dealing Aero DMG (considered Heavy Attack DMG). Emerald Storm: Finale can be cast in mid-air at low altitude.","Resolve":"Max 60. Gain Resolve when Normal Attack Lone Lance hits a target or when Intro Skill Tactical Strike hits. If Jiyan does not hit a target within 15s, Resolve gradually decreases.","Windqueller Enhancement":"If Jiyan has 30 or more Resolve when casting Windqueller, consume 30 Resolve to increase its DMG by 20%. In Qingloong Mode, Windqueller\u2019s DMG is further increased by 20% and no longer consumes Resolve."},"name":"Qingloong at War"},"id":18,"inherent_skill1":{"description":"After casting Intro Skill Tactical Strike, ATK +10% for 15s.","name":"Heavenly Balance"},"inherent_skill2":{"description":"When attacks hit a target, Crit. DMG +12% for 8s.","name":"Tempest Taming"},"intro_skill":{"description":"Stab the target from the air, dealing Aero DMG.","name":"Tactical Strike"},"name":"Jiyan","outro_skill":{"description":"When the next character\u2019s Heavy Attack (or a nearby team\u2019s character that activates an Outro Skill) hits the target, Jiyan summons Qingloong to launch a Coordinated Attack, dealing Aero DMG equal to 313.40% of Jiyan\u2019s ATK. Lasts 8s, can trigger once every 1s, up to 2 times.","name":"Discipline"},"rarity":5,"resonance_chain":{"s1":"Windqueller can be used 1 more time. When casting Windqueller, Resolve cost \u221215.","s2":"After casting Intro Skill Tactical Strike, gain 30 Resolve and ATK +28% for 15s (once every 15s).","s3":"When casting Windqueller, Emerald Storm: Prelude, Emerald Storm: Finale, or Intro Skill Tactical Strike, Crit. Rate +16% and Crit. DMG +32% for 8s.","s4":"When casting Emerald Storm: Prelude or Emerald Storm: Finale, Heavy Attack DMG Bonus of all team members +25% for 30s.","s5":"Outro Skill Discipline DMG Multiplier +120%. When Jiyan\u2019s attacks hit a target, ATK +3% for 8s, stacking up to 15 times (instantly maxed after casting Intro Skill Tactical Strike).","s6":"Every Heavy Attack, Intro Skill Tactical Strike, or Windqueller grants 1 stack of Momentum (max 2). Emerald Storm: Finale consumes all Momentum; each stack consumed increases Finale\u2019s DMG Multiplier by 120%."},"stats":{"ATK":{"base":35,"max":438},"DEF":{"base":97,"max":1186},"HP":{"base":839,"max":10488},"crit_dmg":1.5,"crit_rate":0.05,"energy":125},"weapon_type":"broadblade"}]
